Liners OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Thargoid
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Re: W.I.P Liners OXP

Post by Thargoid » Tue Apr 19, 2011 8:42 pm

Which is OK if you're on a Mac and have it ;)

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Re: W.I.P Liners OXP

Post by JensAyton » Tue Apr 19, 2011 11:00 pm

Commander McLane wrote:In my few experiences with Wings3D I noticed that it sometimes screws up the normals during exporting
Wings produces per-vertex normals, and defaults to smooth objects. If you want to create faceted objects, you should be marking all the edges as hard in Wings. Converting a model with smooth normals causes the vertex normals for each face to be averaged together, which is rarely what you want.

To best match the appearance in Wings3D’s preview mode, use Obj2DatTexNorm.py.
Last edited by DaddyHoggy on Wed Apr 20, 2011 8:08 am, edited 1 time in total.
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Re: W.I.P Liners OXP

Post by pagroove » Wed Apr 20, 2011 8:16 am

Looks good Thargoid.

I can now make further adjustments and I see the relationship between the standard texture and emission map. I'm gonna make the texture darker so the contrast between the hull and the lights become more visible.
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Re: W.I.P Liners OXP

Post by Thargoid » Sun Apr 24, 2011 8:37 pm

And here it is, in the guise of the ASL Magii. And if I may say so, it looks stunning.

Although the glitch around the shuttle docks is still present, so we may need someone on a Mac to run the model through Drydock or something.

Anyway a few snapshots:

Image

Image

Image

Image
Last edited by Thargoid on Sun Apr 24, 2011 8:52 pm, edited 1 time in total.

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Re: W.I.P Liners OXP

Post by JD » Sun Apr 24, 2011 8:42 pm

"Stunning" is absolutely right.

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Re: W.I.P Liners OXP

Post by DaddyHoggy » Sun Apr 24, 2011 9:31 pm

Yup, stunning! 8)
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Re: W.I.P Liners OXP

Post by Kaks » Sun Apr 24, 2011 10:23 pm

And also shiny! :mrgreen:
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)

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Re: W.I.P Liners OXP

Post by DaddyHoggy » Sun Apr 24, 2011 10:27 pm

Kaks wrote:And also shiny! :mrgreen:
In the Firefly sense? Absolutely!

[My eldest still goes "Shiny" when she sees a Honda Civic, after the new new one came out, I guess, around the same time as Firefly and I got into the habit of going "Oh, Shiny" when I saw one... :oops: ]
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Re: W.I.P Liners OXP

Post by pagroove » Fri May 06, 2011 9:51 pm

Image

Finally the shuttle of the Emerald- The Diamond Class- Shuttle is done. Final files including Em-maps sent to Thargoid. Hopefully the Liners.oxp can come out soon! :D
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Re: W.I.P Liners OXP

Post by Thargoid » Fri May 06, 2011 10:15 pm

So without further ado, let's have some screenshots.

Firstly the Diamond class shuttle:

ImageImageImage

And now the revised Emerald class liner, in this case the ASL Scorpio:

Image
Image
Image
Image

The images are a little dark and don't do the ship justice. PAGroove has outdone himself this time, the thing is magnificent...

My only question now is - Where are all the other promised liners for this OXP?

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Re: W.I.P Liners OXP

Post by pagroove » Fri May 06, 2011 10:55 pm

Is the Emerald in the second screen whitout the em-map. Because it looks like it
and EDIT:

The main dock is not so great. Don't we have a better main dock texture laying around?
Last edited by pagroove on Fri May 06, 2011 11:01 pm, edited 1 time in total.
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Famous Planets v 2.7. (for Povray)
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Re: W.I.P Liners OXP

Post by pagroove » Fri May 06, 2011 10:57 pm

Where are all the other promised liners for this OXP?
I can send you the Latest Tigershark:

Which also goes into the Liners package. If you could also let it launch some shuttles?

I also want to include the Aurora so that the Liners will be a meta oxp for the larger liners AND so that one script controls the distribution of these ships. Aurora and Emerald should be rarer than the Tigershark.

And I want a player version of the shuttle ( :wink: ).
Last edited by pagroove on Fri May 06, 2011 11:15 pm, edited 1 time in total.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
http://aegidian.org/bb/viewtopic.php?f=4&t=13709

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Re: W.I.P Liners OXP

Post by Gimi » Fri May 06, 2011 11:14 pm

Possible to have these replace the Famous Planets liners when it is done. They don't quite fit in with my other ship sets, but the concept makes sense.
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Re: W.I.P Liners OXP

Post by DaddyHoggy » Fri May 06, 2011 11:25 pm

Gorgeous texture and lighting map - but there's some big (flat) polys that desperately need a normal map...
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Re: W.I.P Liners OXP

Post by Thargoid » Sat May 07, 2011 7:18 am

pagroove wrote:Is the Emerald in the second screen whitout the em-map. Because it looks like it
and EDIT:

The main dock is not so great. Don't we have a better main dock texture laying around?
They're all the same ship, so if one is em-mapped then they all are. I think it's just the light.

And as for the dock, it's the standard built-in one (at the moment it's a Griff one on my machine). I was going to talk to you about that, as I agree it's something that we could make specific to the ship and to match the skin properly.

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