Managed to get a successful compile... with a little bit of tweaking.
In HeadUpDisplay.m there was a conditional statement using isnan (for scanner range checks I believe). I couldn't find a library which would supply support so I fudged it a little, I'll go back and tidy this up in a sec
I'm getting some pretty weird errors when I fire up the app though.
2006-02-13 15:01:13.842 oolite OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: SkyEntity after drawing <SkyEntity: 111c40a8>
This I ascribe to an unsupported GL function? (This current machine is OpenGL 1.1 complient only)
This next one I don't have a clue about or where I should even start looking? It looks like some sort of i-Tunes integration at a guess...
2006-02-13 15:01:08.023 oolite don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd
' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
Now I have to stop playing long enough to fix some of this stuff
Thanks aegidian and the other devs for making a great game.
Thanks to Winston for hosting the source on his FTP. If I'd had to have build SYN as well that may have been the straw that broke the camels back
The most merciful thing in all the world is the inability of the human mind to correlate all of its contents.