Firstly, congratulations to everyone involved in the port!
I was wondering if anyone can help with the Pandora port, the version is 1.77.1, without any OXPs using the external views there are no exhaust plumes,
Are there exhaust plumes in non-external views, then? (Aft view on your own ship, or following someone else?)
If so, I have no idea: it shouldn't make any difference which camera you use.
If not, but lasers and suns do work, then I would guess an issue with support for GL_TRIANGLE_STRIP in whatever OpenGL library/driver is in use. It might be possible to modify OOExhaustPlumeEntity to work around the problem, in that case.
Is it practical to get a Latest.log off the Pandora? The first few lines of that sometimes have some useful debugging info for graphics problems.
and in general it seems a little darker than oolite PC/MAC
Does changing the gamma correction setting in Game Options help with this? If so, that's the easy solution. If not I can't think of any obvious reason why it would be different there.