Well, while looking into the cobra3 issue, I tried to run your Perl script against the oolite_cobra3.dat, but it seems you're using a Regex class not known by "my" Perl (on Cygwin64).grondilu wrote: Thanks. With this I may be able to render the Coriolis station. And if I have a Coriolis station and the ships, I can do a big part of the gameplay in space.
I'm very much confused by what happened to the 1.8+ cobra3. I need to think on it hard to understand what's wrong.
You might expect harder texturing times with the Coriolis (which has 3 subentities) as opposed to Cobra3.