Her Imperial Majesty's Space Navy

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

User avatar
Gimi
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: Her Imperial Majesty's Space Navy

Post by Gimi » Tue May 27, 2014 12:56 pm

Diziet Sma wrote:So now I'm being pursued across the chart by Navy Special Ops... I've dodged a few witchpoint ambushes, but when I got to the Diedar Station Aegis, I got jumped by several Navy Special Ops Asps, who fried my carcass in very quick and efficient style..
:twisted:

Still a lot of tweaking to do, I'm sure. But I like this.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).

User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: Her Imperial Majesty's Space Navy

Post by mossfoot » Wed Jul 09, 2014 5:39 am

I'd love to see an update to this to take advantage of 1.80's abilities :D (hint hint) ;)
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Her Imperial Majesty's Space Navy

Post by Diziet Sma » Wed Jul 09, 2014 6:20 am

mossfoot wrote:I'd love to see an update to this to take advantage of 1.80's abilities :D (hint hint) ;)
It already does.. that's why the alpha is only available as an OXZ. :wink:
Until recently, you had to have trunk installed to playtest HIMSN.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
StathisR
Dangerous
Dangerous
Posts: 71
Joined: Fri Jun 08, 2012 9:31 pm
Location: Serres, Greece

Re: Her Imperial Majesty's Space Navy

Post by StathisR » Wed Jul 09, 2014 6:27 am

I am removing GN and waiting eagerly for the full release :D

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Disunited Kingdom
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Smivs » Wed Jul 09, 2014 6:29 am

...and the project is on hold for now due to some of the team having pressing RLTM commintments, and others (me) being a bit busy sorting out OXZ updates.
Commander Smivs, the friendliest Gourd this side of Riedquat.

User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 884
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Her Imperial Majesty's Space Navy

Post by Pleb » Wed Jul 09, 2014 7:38 am

Yes but with any luck work should commence on this again soon. As Smivs said I've had some RL issues, such as our flat being flooded by a burst water pipe, being relocated to a temporary flat, now moving to a new house! Once we've settled in and I have them install a new fibre optic Internet connection (love those Virgin Media speeds) I'll be back and ready to work on this again, as I'm relying on my phone and a mobile broadband usb dongle at the moment...

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13755
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cody » Wed Jul 09, 2014 11:27 am

<looks up>
Their dreams a tattered sail in the wind

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6310
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Her Imperial Majesty's Space Navy

Post by Diziet Sma » Wed Jul 09, 2014 1:26 pm

cim wrote:
Gimi wrote:1. First, is placing a system in interstellar space (sun and planets) something that might be possible in the future. I basically need to know if I can plan with this kind of functionality. I fully understand if no answer can be given.
Planets can be done in 1.76 (and there are at least a couple of OXPs that do it already). Suns? Probably someday, but almost certainly not in 1.78.
Now that 1.80 is (almost) in the rear-view mirror from a devs perspective, I just want to remind you about this, cim.. :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4018
Joined: Fri Nov 11, 2011 6:19 pm

Re: Her Imperial Majesty's Space Navy

Post by cim » Wed Jul 09, 2014 3:48 pm

Thinking about it a bit more ... there is a problem at a fundamental level with placing a sun in interstellar space.

Without knowing exactly why this feature is needed, I don't know how likely a suitable alternative is either.

User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: Her Imperial Majesty's Space Navy

Post by mossfoot » Wed Jul 09, 2014 3:52 pm

Pleb wrote:Yes but with any luck work should commence on this again soon. As Smivs said I've had some RL issues, such as our flat being flooded by a burst water pipe, being relocated to a temporary flat, now moving to a new house! Once we've settled in and I have them install a new fibre optic Internet connection (love those Virgin Media speeds) I'll be back and ready to work on this again, as I'm relying on my phone and a mobile broadband usb dongle at the moment...
Good luck with all that. A humble pilot/non-programmer-type/mediocre writer like me appreciates it :)

I'll be trying out the current version soon, but look forward to a full release - is there a list (or wiki) of what HIMSN currently includes and what is planned to be implemented before 1.0?
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/

User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 884
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Her Imperial Majesty's Space Navy

Post by Pleb » Wed Jul 09, 2014 3:52 pm

cim wrote:Thinking about it a bit more ... there is a problem at a fundamental level with placing a sun in interstellar space.

Without knowing exactly why this feature is needed, I don't know how likely a suitable alternative is either.
It's already possible to create planets in interstellar space, a sun isn't essential just would have a nice feeling to it. Though certainly enabling suns to be in interstellar space, or multiple suns in normal space, is doable it's having multiple light sources that could cause an issue. Maybe they could be there without creating an additional light source?

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4018
Joined: Fri Nov 11, 2011 6:19 pm

Re: Her Imperial Majesty's Space Navy

Post by cim » Wed Jul 09, 2014 4:14 pm

Pleb wrote:It's already possible to create planets in interstellar space, a sun isn't essential just would have a nice feeling to it. Though certainly enabling suns to be in interstellar space, or multiple suns in normal space, is doable it's having multiple light sources that could cause an issue. Maybe they could be there without creating an additional light source?
Multiple suns (anywhere) would need a rewrite of all core and custom shaders to handle multiple light sources.

The problem with having a sun in interstellar space is that the test internally for interstellar space is "is there no sun about". This feels reasonable to me, since the definition of "interstellar" is "the bits where the suns aren't". If you want to add a sun to interstellar space, what you're actually asking for is the ability to add a 257th system to the chart. ("not soon" on that, though some of the prerequisite work for it may get into 1.82)

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13755
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Cody » Wed Jul 09, 2014 4:37 pm

Pleb wrote:... a sun isn't essential just would have a nice feeling to it...
Gotta disagree - there is a certain something about IS, and the lack of (visible) spacedust is part of that.
Their dreams a tattered sail in the wind

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Disunited Kingdom
Contact:

Re: Her Imperial Majesty's Space Navy

Post by Smivs » Wed Jul 09, 2014 4:42 pm

I have to agree with this. Having a sun in interstellar space is a bit like having some air in a vacuum.
Commander Smivs, the friendliest Gourd this side of Riedquat.

User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 884
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Her Imperial Majesty's Space Navy

Post by Pleb » Wed Jul 09, 2014 4:43 pm

Cody wrote:Gotta disagree - there is a certain something about IS, and the lack of (visible) spacedust is part of that.
I meant in the way of creating a new system in interstellar space purely for a mission. I agree with cim in that having a sun in interstellar space would mean it isn't interstellar space, but if we were doing an assault on a thargoid system not on the charts... Still maybe they don't have a sun in the on thargoid worlds... :wink:

Post Reply