(in the enterWitchspace function)
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ship_clock_adjust = distance * distance * 3600.0; // LY * LY hrs
which shows that a single 1LY jump will take 3600 sec or 1 hour, whereas a 7LY hustle will take 49 times longer, or 49 hours.
Advanced tinkering to increase the range of Hyperspace to say 50 LY, has the wonderful effect of making that 50LY journey in 2500 hours, or a little under 104 days. 100LY takes, <gasp> 10,000 hours. But then, it sure beats walking.
Just wondering if I'm missing something, or should it be exponentially shorter, rather than longer in which case it's squareroot(distance in LY) * 3600?
The wonderful description on http://www.elite.hughesd.co.uk/ seems to point to a root time, than squared time effect.
Or Witchspace time could be based on a constant equation, taking the same time to travel any distance on the universal constant of 7.16 (or 7.09 for PAL) hours?
If altered, it has to be changed in another location that I know of: Universe.m which estimates the travel time for Passengers and cargo... otherwise, making these is a snap.