Oolite Bulletins

For information and discussion about Oolite.
It is currently Sat Aug 19, 2017 1:49 am

All times are UTC




Post new topic  Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Larger convoys
PostPosted: Sun Jul 23, 2017 3:33 pm 
Offline
Jedi Spam Assassin
Jedi Spam Assassin
User avatar

Joined: Thu Jul 12, 2007 10:54 pm
Posts: 5797
Location: Carter's Snort
At the moment, I think, the largest merchant convoys a player is likely to encounter is one large freighter and maybe five escorts. Is this because of how convoys/mothers/escorts work? Is there anything preventing the formation of an occasional larger convoy - say, three merchantmen and a dozen escorts?

Where would larger convoys go? Maybe traders en route to to Anarchy systems might look to team up - but then, maybe there just aren't that many traders travelling to these dangerous systems. Perhaps large convoys would be seen in safer systems, where ships want to defend themselves against occasional pirate raids and where such a large target would be unlikely to attract a swarm of hostiles.

_________________
Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


Top
   
 Post subject: Re: Larger convoys
PostPosted: Sun Jul 23, 2017 3:40 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12711
Location: Corke's Drift
Occasional larger convoys would look good too. I once saw three Anacondas, with six escorts each, all heading in-system in close proximity. Of course, they weren't actually acting as one convoy, but it was quite a sight to behold. A single convoy of that size would make a tough target for bandits.

_________________
The only good fnord is a dead fnord!


Top
   
 Post subject: Re: Larger convoys
PostPosted: Sun Jul 23, 2017 3:55 pm 
Offline
Jedi Spam Assassin
Jedi Spam Assassin
User avatar

Joined: Thu Jul 12, 2007 10:54 pm
Posts: 5797
Location: Carter's Snort
Quote:
Occasional larger convoys would look good too. I once saw three Anacondas, with six escorts each, all heading in-system in close proximity. Of course, they weren't actually acting as one convoy, but it was quite a sight to behold. A single convoy of that size would make a tough target for bandits.
"Occasional" is the right word … this would mostly just be for the look of the thing, a now-and-again "Look at that!" moment, rather than something which would impact gameplay very much (hence why I think they should probably only show up in safe systems). But a core group of three Annies - or even a Boa and two Pythons - inside a shell of escorts would be something to see. It would also help emphasise the player's lone-wolf (AKA Johnny No-Mates :)) status.

_________________
Oofiction: Calliope: a Captain Hesperus adventure | Stranglehold: a Captain Hesperus adventure | Local Midnight in the Vacuum Bar | A Farewell to Arms, Legs, etc.: the Blaze O'Glory Story


Top
   
 Post subject: Re: Larger convoys
PostPosted: Sun Jul 23, 2017 7:08 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Jul 19, 2015 1:09 pm
Posts: 305
Quote:
a core group of three Annies - or even a Boa and two Pythons - inside a shell of escorts would be something to see. It would also help emphasise the player's lone-wolf (AKA Johnny No-Mates :)) status.
I really like these ideas as well! :D


Top
   
 Post subject: Re: Larger convoys
PostPosted: Sun Jul 23, 2017 9:22 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon May 20, 2013 9:53 pm
Posts: 2356
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Quote:
Is there anything preventing the formation of an occasional larger convoy - say, three merchantmen and a dozen escorts?
There is a maxEscorts variable which is limited to 16 so it is possible to put even 8 freighters and 8 escorts into a group.

Anaconda currently use the following escort_roles:
Code:
escort_roles = (
        { role = "escort"; min = -2; max = 2; },
        { role = "escort-medium"; min = 0; max = 4; },
        { role = "escort-heavy"; min = -4; max = 2; 
        { role = ""; min = 0; max = 2; } // spare slots for wandering escorts
);
A single leader is a must in a shipGroup, but you can replace the first "escort" role to "trader" and every max to 8 for larger convoys with more freighters.

I also recommend to install Escort Formations for more variety.

_________________
OXPs by Norby


Top
   
 Post subject: Re: Larger convoys
PostPosted: Sun Jul 30, 2017 7:54 am 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 4897
With the creation of the Convoys OXP, the discussion continues here: http://www.aegidian.org/bb/viewtopic.php?f=4&t=18941


Top
   
 Post subject: Re: Lager convoys
PostPosted: Tue Aug 01, 2017 10:46 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 12711
Location: Corke's Drift
About these lager convoys - they sound like fun!

_________________
The only good fnord is a dead fnord!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited