subdivide regular traders into light, medium and heavy

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Astrobe
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Re: subdivide regular traders into light, medium and heavy

Post by Astrobe » Sun Sep 03, 2017 11:16 am

Disembodied wrote:
Tue Aug 22, 2017 4:10 pm
Smivs wrote:<Smivs remembers the time he had the temerity to suggest that this anomaly might be corrected - not a popular suggestion at all :? >
Actually, bringing the Anaconda's capacity down did get the most votes … although reading over the thread again I see that in the end I was convinced by an idea of DaddyHoggy's to leave it alone:
So how about this - bulk carriers (possibly including the Anaconda) can take a certain number of physical TC cannisters BUT can take very large, bulky items, intact. So, you could limit the Anaconda to, for example, 250TCs for actual trading in TC cannisters - but its equivalent ACTUAL capacity is 750TCs, so contracts could also include genuinely bulky items that only Anacondas (core ship) and Bulk haulers (OXP ships) can carry. This way BULK Hauler would mean something. You would buy an Anaconda (core game) because you wanted to haul actual large items - with the ability to carry large but not silly amounts of TC cannisters for normal trading when no bulk items are available.
It never went anywhere, but it's still a good idea … ultimately, since I don't (and don't intend to) fly an Anaconda, it doesn't matter to me what the cargo capacity says!
Actually the rest of the post kind of suggests a mini game in which one would have to fit cargo that comes in different sizes (but same weight!) in the cargo bay.
Path of Exile does this: items come either in 1x1 squares (amulets, rings), 4x4 (helms, bootlegs), 2x3 (shields and body armors), 1x4 (swords, maces), 2x1 (knifes)... Then we can have ships with non-rectangular cargo bays or with "pillars" in the middle of it. That would make some ships more fitted to bulk hauling than others without using ridiculous cargo bay sizes or contract quantities.

Well, I don't see that one going anywhere either. Plus it's a big addition to solve a minor issue that have much simpler solutions.

Nice thread anyway Smivs. That was a lively can of worms :lol:

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Diziet Sma
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Re: subdivide regular traders into light, medium and heavy

Post by Diziet Sma » Mon Oct 23, 2017 6:18 am

Astrobe wrote:
Sun Sep 03, 2017 11:16 am
Nice thread anyway Smivs. That was a lively can of worms :lol:
There were some excellent ideas for big machinery cargo too.. a shame it never went anywhere.. a Griffified Combine Harvester would have been a sight to behold.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

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