OXPs by popularity

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 558
Joined: Sun Jul 19, 2015 1:09 pm

OXPs by popularity

Post by gsagostinho » Sun Jul 15, 2018 12:30 pm

Hi all,

Given that we currently have over 500 OXPs available, it could be very nice to be able to list them not only alphabetically by category in the in-game expansion manager but also by popularity (number of downloads). This could be particularly helpful to newcomers, as I heard from a couple of people getting into the game that they felt quite overwhelmed by the size of the OXP list. The wiki keeps track of the number of downloads of each `.oxz` file so would it be possible to use this information in the game somehow?

User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Disunited Kingdom
Contact:

Re: OXPs by popularity

Post by Smivs » Sun Jul 15, 2018 12:45 pm

The only problem with that is that the download number is reset to zero if a new version is uploaded with a new identifier.
Also, worth stating that just because something is popular doesn't mean it is any good!
Commander Smivs, the friendliest Gourd this side of Riedquat.

User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 558
Joined: Sun Jul 19, 2015 1:09 pm

Re: OXPs by popularity

Post by gsagostinho » Sun Jul 15, 2018 12:54 pm

Smivs wrote: The only problem with that is that the download number is reset to zero if a new version is uploaded with a new identifier.
Aye, there's the rub. Forgot about that since I always keep the same identifiers. That basically nullifies the idea.
Also, worth stating that just because something is popular doesn't mean it is any good!
Sure, I agree with you, but I still think that popularity is a kind of measure regardless of quality. It might have been interesting for newcomers to see what OXPs most people are using and that's a metric that's quite often used for this type of thing (think of plugins and extensions not only for games but also for software in general. Atom is a good example). But the identifier thing basically kills this discussion :(

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13567
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: OXPs by popularity

Post by Cody » Sun Jul 15, 2018 2:26 pm

gsagostinho wrote:
Sun Jul 15, 2018 12:30 pm
The wiki keeps track of the number of downloads of each `.oxz` file...
Is this working again? Good news if it is!
Also, worth stating that just because something is popular doesn't mean it is any good!
<nods> I'll refrain from giving examples!

User avatar
gsagostinho
---- E L I T E ----
---- E L I T E ----
Posts: 558
Joined: Sun Jul 19, 2015 1:09 pm

Re: OXPs by popularity

Post by gsagostinho » Sun Jul 15, 2018 2:35 pm

Cody wrote:
Sun Jul 15, 2018 2:26 pm
gsagostinho wrote:
Sun Jul 15, 2018 12:30 pm
The wiki keeps track of the number of downloads of each `.oxz` file...
Is this working again? Good news if it is!
I never realized if they were ever broken, but those numbers seem quite reliable to me.

User avatar
phkb
Commodore
Commodore
Posts: 2313
Joined: Tue Jan 21, 2014 10:37 pm
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...

Re: OXPs by popularity

Post by phkb » Sun Jul 15, 2018 10:25 pm

Cody wrote:Is this working again? Good news if it is!
Sorry, the counters are still not working. :(

Astrobe
---- E L I T E ----
---- E L I T E ----
Posts: 584
Joined: Sun Jul 21, 2013 12:26 pm

Re: OXPs by popularity

Post by Astrobe » Tue Jul 17, 2018 5:06 pm

You don't want to download the most popular OXZs; you want to download a set of OXZs that work well together.

Minetest - the game I'm currently playing with - has the concept of "subgames". Minetest has tons of mods like Oolite and you can download'em'all if you want. But what you'd rather do is to download a subgame, a set of mods possibly edited so that the whole thing offers a consistent gameplay, difficulty or theme.

With both Minetest and Oolite you can do whatever you want and that's a good thing of course, but there's a downside: you can be spoilt for choice.

So I'd suggest in turn to directly address the issue. One could for instance make it easy to create a pure dependency OXZ from your list of installed OXZs, so that you can share more easily your version of the Oolite game.

Post Reply