Limit Theory

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Astrobe
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Re: Limit Theory

Post by Astrobe » Mon Feb 06, 2017 7:47 pm

spud42 wrote:
Sat Feb 04, 2017 1:00 pm
1) programming isnt easy anymore! last thing i wrote was in turbo pascal4 for the IBM xt...lol
Naaaah... Programming is easier now but what we try to do is more complex as well. Yesterday a couple guys could do a 3D wireframe game in a few months, today a couple of guys can do a 3D game with animated textures and multi-source lighting and reflections.

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spud42
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Re: Limit Theory

Post by spud42 » Tue Feb 07, 2017 11:15 am

if you say so, i am pre object orientated stuff and single thread...lol
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Astrobe
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Re: Limit Theory

Post by Astrobe » Tue Feb 07, 2017 5:30 pm

Well, just wait for the next decade. People have started to realize that dealing directly with threads is like managing memory manually, and that OOP isn't a silver bullet.
BTW, I heard good things about FreePascal and Lazarus if you want to come back to the gig.

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spud42
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Re: Limit Theory

Post by spud42 » Wed Feb 08, 2017 10:06 am

need a project first, a reason to code.....its been 25 years so no idea...lol
i couldnt even get my Eagle transporter to work. had to let someone else do the .list parts etc... couldnt even get the 3d model to convert to a oolite usable form...
Arthur: OK. Leave this to me. I'm British. I know how to queue.
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Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
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another_commander
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Re: Limit Theory

Post by another_commander » Sat Sep 29, 2018 9:27 am

It is a pity it had to end like this. But it had also been painfully obvious for quite some time now that this would have been the most likely outcome...

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Re: Limit Theory

Post by Redspear » Sun Sep 30, 2018 8:03 pm

Commander McLane wrote:
Wed Nov 06, 2013 8:36 pm
jacksy wrote:October update is very interesting

http://www.youtube.com/watch?v=KN3tKT0E ... YXIgaY4PHg
That's a veritable understatement. :wink:

The data visualizer/editor is so stunningly beautiful, I almost cried when I saw it. :shock:

This was when I first got worried...

Josh was still beavering away (with plenty a dev vid to follow) but I think he was beginning to get distracted from gameplay and excited by anything that wasn't directly gameplay related.
The node based menus for example, they look great but lose clarity with increasing depth. Style was rapidly gaining ground over substance, or at least that's how it appeared to me.

His stamina just to get to that point (and beyond) was admirable and I remained hopeful for quite some time but I think it's come to a stage where this is the right thing for him to do.
I think he's been a bit more honest with himself than before and that will serve him well once he has fully recovered.

I hope no one pledged beyond their means...
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors

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Geraldine
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Re: Limit Theory - the end

Post by Geraldine » Mon Oct 01, 2018 5:02 pm

Cody wrote:
Fri Sep 28, 2018 7:15 pm
It's the end, apparently!
A sad thing to see Cody but I've a feeling that this isn't the end of Limit Theory. :wink:
Geraldine
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Cody
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Re: Limit Theory

Post by Cody » Mon Oct 01, 2018 5:14 pm

Hello, Geraldine - good to see you! Perhaps...

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Re: Limit Theory

Post by Geraldine » Mon Oct 01, 2018 5:33 pm

Good to see you too and you should know, I am never too far away Cody. :wink: Just been a bit quiet of late as this "new golden age" of space sims took some.....strange turns. :?
Sometimes you just have to get back to the source. Glad to see this place is just the same as ever tho! :)
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D

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