Gimi wrote:Next topic up for discussion in the DDF:
Now this is one I was waiting to see what they did with it.
Sandro Sammarco: Lead Designer- Elite: Dangerous wrote:When a commander is detected committing a serious enough crime against another human commander they can be temporarily included in this group, even if they have previously removed themselves from it
I still really don't like this - feels way too meta-gamey. Your punishment for committing a crime is not a fine or a fleet of Vipers ... it's to have a bunch of really annoying (or even outright abusive) people who you deliberately excluded from your universe put back in it.
From the previous post on the legal system that could easily prevent you from taking part in various events or missions if there was any chance of human players being on the opposite side. (Take part in a Federal raid on an Imperial outpost? Better hope there aren't any humans defending it for the Empire, only NPCs.) They'd have to be extremely careful with what counted as a "serious enough" crime - in a way that didn't necessarily correspond to the in-universe seriousness with which the offence was treated.
A rule that you couldn't remove people from your Personal Group for X time after committing a serious offence, or switch away from "All" if you were already in it, sure. Stops you killing someone and retreating to your Personal Group of one to be safe from retaliation.
(Of course, the way they're setting it up, it's possible that no-one at all will be in the "All Players" group except these criminals, since you only need to get fed up with one person enough to ban them from your universe and you're out of that group... Well, I guess newbies, trolls, and the deeply unpleasant might well be there too.)
Sandro Sammarco: Lead Designer- Elite: Dangerous wrote:
A Personal Group
: the commander can add and remove other commanders from this group
- This group starts with all other players within it
- Once this group contains less commanders than the All Players Group the commander is removed from the All Players group
What's not clear from this description is what happens when new players buy a copy of Elite: Dangerous. Are they automatically added to your Personal Group or not? (They seem to be trying to do two different things with the Personal Group: "I don't want player X in my universe" and "I want to play just with a few friends", which imply very different things about the answer to that question)
Another thing that's not clear: three players, A, B, C. For simplicity they exclude everyone from their personal groups, then A and B mutually include each other, and B and C mutually include each other. All three of them then enter the same system. Do all three end up together, or does B end up with one and not the other?
(Do they perhaps need a "friends list" and a "banned list" so that it tries to group you with as many friends as possible, including friends of friends, without including anyone at all, ever, who is on your "banned list"?)
Sandro Sammarco: Lead Designer- Elite: Dangerous wrote:Can you think of additional commands/methods of manipulating groups?
A command to use player X's Personal Group as your personal group, perhaps (provided that you are in X's personal group). That way if you've a bunch of friends who all want to play together but otherwise alone, they don't need to coordinate everyone changing their groups any time a new friend signs up. (Or allow players to set up and switch to non-personal groups, which achieves the same thing in a more discoverable way)