Well it took over a year, but v.5 is ready
https://www.dropbox.com/s/xx1i6z6l9lxbw ... 5.zip?dl=0
An update that includes the Rinkhals, a robust ship often used by pirates.
Larger suns appear larger. Small (pirate) ships are likely to overheat and explode if near the sun. Thargoids can't release Thargons near sun, thus loitering near a Sun can be a place of solace.
One cargo type can be dumped, radioactives, with a modest redemption fee if done near the sun, with key 'R'. When docked, key 'R' is now used for equipment refunds. The key 'S' is repurposed to sell cargo, not equipment.
Laser temperature thermal management changed for multiple lasers installed. Provides another mechanism to evade witchspace agents.
Some tweaks to ship balance and ship purchasing. Freighters are more expensive but slightly more manoeuvrable than before.
The Guide has a page added on frozen-game key controls. Numeric lists in The Guide also map to letters of the alphabet.
Freeze game key 'COPY' also duplicated to key '~' which in most emulators would then be mapped to the key next door to the 'DELETE' key.
The unfreeze game key remains 'DELETE'.
The frozen-game key 'X' option toggles new/multiple features including extreme damping.
Mission 'C' more easily re-acquired. Mission 'T' slightly more challenging.
Some bug fixes, improved aesthetics, e.g. Chart displays.
Planet Data gives year of GalCop Membership.
Now see some shuttles and police ship docking at Space Station.
Slightly tougher docking.
Player missile launch less likely to jam in the height of battle.
Disc controller needs to be 8271 or 1770, DFS ideally higher than version 0.9.