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PostPosted: Sat Jun 09, 2018 9:30 pm 
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Joined: Mon Feb 02, 2015 1:55 am
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I see that you already found the BBC Classic dock and flight codes listings that I did and Ian Bell posted to his website. The easiest thing would be to do the same for v.5 once its ready. In the meantime happy to answer any specific questions you have. I don't intend to do a C64 version, so up to you what variant you come up with.
Hello! Well, if you do publish the Elite-B code, then that should be all I need bar any specific questions when it comes to actually implementing changes; right now I'm still very much in the process of commenting and working out the behaviour of the code. I was hoping I could get source data from you for things like ship models (the C64 uses the same format as the BBC) and the Encyclopedia text as the scrambled text data in Elite is a real PITA, that can always wait until you release your code.

What assembler are you using? I hope you can put the code on GitHub, I'd like to be able to contribute some stuff, like a better manual.


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PostPosted: Sat Jun 09, 2018 11:37 pm 
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Joined: Sun Mar 23, 2008 10:28 pm
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Location: Mt. Vista, Oosa, Biarge System, Galaxy 1
The source files for Elite-B are all done in BBC Basic and built on BeebEm. The Elite-B v4 disc image is not scrambled in any way (other than the text strings' EOR #$23 business) so you can lift bytes for the assets from that. There are 26 ship data files, A-through-Z which (after some 6502 code) contain a few ships each, sometimes duplicated. Some of the ship sequences are important because they reuse the edge connectivity data of an earlier ship (eg thargon and cargo canister) :twisted:
On topic of understanding the code, I created a page on the wiki re the [EliteWiki] 6502 a.i., maybe I will add a few more pages.

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PostPosted: Sun Jun 10, 2018 7:42 pm 
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The source files for Elite-B are all done in BBC Basic and built on BeebEm. [...] so you can lift bytes for the assets from that.
My word, that's hardcore! I was hoping you'd have something in ASCII I can copy / paste! Can't convince you to switch to a modern tools?? You can build multiple versions of the game from the same source, swapping out the disk drivers you were having trouble with.


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