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PostPosted: Fri Dec 04, 2009 8:30 pm 
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Grand Admiral Emeritus
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Joined: Sat Apr 02, 2005 2:43 pm
Posts: 6657
Location: Sweden
Quote:
Code:
	// the below is a shameless hack, there has to be a better way of doing this
	// construct a random XX-1234 type ID - note: check for duplicate IDs not implemented
	if (this.ship.primaryRole != "asteroid" && this.ship.primaryRole != "rock" && this.ship.primaryRole != "wreckage" &&
			this.ship.primaryRole != "buoy" && this.ship.primaryRole != "rockhermit" &&
			this.ship.primaryRole != "thargoid" && this.ship.primaryRole != "thargon" &&
			!this.ship.isMissile)
No fundamentally better way that I can think of, but the last couple of lines should be:
Code:
			!this.ship.isThargoid &&
			!this.ship.isWeapon)

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PostPosted: Thu Aug 05, 2010 6:38 am 
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Competent
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Joined: Thu Nov 05, 2009 3:43 am
Posts: 54
Location: Adelaide South Australia
THANKS EVERY ONE SORRY NOT BEEN AROUND LATELY

the real world and work , boss , life the universe and everything is getting in the way... here i am a a brain the size off.......well about the size of eermmm... well my mum says a walnut, but i beg to differ.

BUt . yes sorry not been around much, thanks for the scripts and things.

i just re istalled oolite.... the new one 1.74.1

i got a lap top now so i dont need to hide it on my pc at work any more..
( the boss smiles ).
GLAd to say it works on windows 7......
and thanks everyone for all the hard work you put in


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 Post subject:
PostPosted: Thu Aug 05, 2010 6:53 am 
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Thargoid
Thargoid
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Joined: Thu Jun 12, 2008 6:55 pm
Posts: 5510
1.74.2 is the current new one ;)

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 Post subject:
PostPosted: Thu Aug 05, 2010 9:35 am 
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Quite Grand Sub-Admiral
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Joined: Mon Jan 21, 2008 11:41 pm
Posts: 3009
Location: The Big Smoke
Good to hear that!

By the way, have you moved those textures to the laptop? I'm still quite curious about them! :)

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Hey, free OXPs: farsun v1.05 & tty v0.5! :0)


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 Post subject:
PostPosted: Fri Aug 13, 2010 12:11 am 
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Competent
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Joined: Thu Nov 05, 2009 3:43 am
Posts: 54
Location: Adelaide South Australia
OH yer.. i retextured a whole load of ships, not shaders, but i enjoyed re texturing a whole lot of different ship from different oxps,, i though it might seem i was being rude to re publish them.." look heres some re done textured ship " the original authors might be offended

so i kept them , no i did nt post them.
but i have got a folder of good textures ..if any one wants them?.
at the moment.. hopfully this weekend....( think i'm coming down with the flu.. so maybe not..) BUT, i hope to try...re-try
the exporter on the 'SPORE' web site...
it is suppose to export the models into 3D max...
and some of the space ship models are really cool , Besides ,its soooo easy to make 'stuff' in spores model maker..( free demo of the model maker on the spore home site.and so is the exporter)..so hoping to give this a go... if it exports , i should be able to re export to wing 3d for oolite

i dont know what else i need to know for them to be used in oolite
some one meantioned that they have to have triangle faces???. for oolite to use them..

hoping this will work and these i will post, for some one with game making
skills to ,i hope, use
christina


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 Post subject:
PostPosted: Fri Aug 13, 2010 6:38 am 
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Intergalactic Spam Assassin
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Joined: Tue Dec 05, 2006 9:43 pm
Posts: 8501
Location: Newbury, UK
It was me - who said for the obj2dat python script to work properly the faces of your model has to be triangulated - almost all 3D modelling tools should have an option to do this somewhere!

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Quote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here


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