Shift F Frame Speed Setting.

News and discussion of the PC port of Oolite.

Moderators: winston, another_commander

Post Reply
scaseman
Competent
Competent
Posts: 34
Joined: Wed Dec 30, 2009 1:43 pm

Shift F Frame Speed Setting.

Post by scaseman » Fri Jan 08, 2010 6:23 pm

I Know what the FPS figure refers to and I think I Know what the Objs refers to. But can anyone explain the other numbers?

FPS 27, Objs 178-c799, pwm -8809.75, -4086, 493042.16, TAF:X 1.00
Elite Commodore 64 1984
Dangerous Oolite January 2010
Right on Commander

User avatar
Thargoid
Thargoid
Thargoid
Posts: 5510
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid » Fri Jan 08, 2010 6:53 pm

pwm is your current position within the system (relative to the imaginary line between planet and witchpoint and in metres.

TAF is the time acceleration factor (game speed-up or slow-down, use left/right arrows whilst paused to adjust).

User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton » Fri Jan 08, 2010 6:59 pm

-c799 means 799 potential collisions were evaluated in the last frame.

In the trunk, the entities line looks like this:
Entities: 89 (206, 289 KiB, avg 1438 bytes) - c5

Here, 89 is the number of entities “in the universe”, and 206 is the number of “live” entities. An entity can be “live” but not “in the universe” for a number of reasons: subentities, demo ships, F7 planet previews and the player’s missiles fall into this category, as well as ships which died this frame but haven’t been deallocated yet.

Post Reply