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PostPosted: Sun May 02, 2010 9:15 am 
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Deadly
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Joined: Tue Mar 24, 2009 1:29 pm
Posts: 250
Location: london, uk
I uploaded my latest.log here: http://www.box.net/shared/10th8rmu25

any help much appreciated.

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Oolite Galaxies Trade Route Timekeeper v06


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PostPosted: Sun May 02, 2010 9:40 am 
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Grand Admiral Emeritus
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Joined: Sat Apr 02, 2005 2:43 pm
Posts: 6657
Location: Sweden
I’m not entirely certain, but I think this bug has been fixed in trunk.

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PostPosted: Sun May 02, 2010 9:50 am 
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Deadly
Deadly

Joined: Tue Mar 24, 2009 1:29 pm
Posts: 250
Location: london, uk
uncharacteristically equivocal :wink:

but thanks for the quick response. I can tweak the savegame if necessary.
- How much time will elapse when I change ships?
- Which (if any) of my equipment will transfer across automatically?
- Any other necessary adjustments?

Many thanks

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Oolite Galaxies Trade Route Timekeeper v06


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PostPosted: Sun May 02, 2010 11:27 am 
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---- E L I T E ----
---- E L I T E ----
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Joined: Tue Sep 22, 2009 11:07 am
Posts: 2991
Location: Enfield, Middlesex
Had a look at the log, for interest. Saw your list of installed scripts:
Code:
[script.load.world.listAll]: Loaded 26 world scripts: "Anarchies" 2.3, "assassins", "behemoth" 2.5.1, "bigShips_populator" 1.0.2, "Bounty Scanner" 1.061, "communist_population", "deep_space_pirates" 1.2.3, "hofd", "Interstellar_Action", "Navy_Patrol", "newskim", "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "seccom_station", "snoopers" 1.0.1, "System Redux 1.2" 1.2, "thargoid_wars", "Thargorn_Witchspace_Battle" 1.3.1, "ups_container" 1.5.3, "ups_docs" 1.5.3, "ups_parcel" 1.5.3, "ups_slaves" 1.5.3, "ups_sun" 1.5.3
There some things I don't recognise in here. What are "Interstellar_Action", "Navy_Patrol", and "newskim"?

Here's my version:
Code:
[script.load.world.listAll]: Loaded 50 world scripts: "ams_system" 1.10, "Anarchies" 2.3, "aquatics_equipment" 1.1, "aquatics_populator" 1.0, "Automatic Chaff System" 1.0, "behemoth" 2.5.4, "bigShips_populator" 1.0.2, "Bounty Scanner" 1.061, "buoyRepair" 1.02.5, "communist_population" 2.09, "deep_space_dredger" 2.4.2, "deep_space_pirates" 1.2.4, "dictatorship_population", "Emergency Energy Unit" 1.2, "free-trade-zone", "GalNavy" Build 0139, "Generation Ships" 1.1, "hiredGuns_system" 1.0, "hofd" GalNavy Build 118 / HOFD Build 55, "hoopy_casino" 1.1, "missile_analyser" 1.1.1, "Missiles & Bombs" 1.0, "OO-Haul Escort" 1.60, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Orbits" 1.2, "oreProcessor" 1.55, "OXPConfig" 1.08, "PAGroove_superhubPopulator" 1.1, "Pi-Forty-Two Con stores" 4.1.1, "PlanetFall" 1.2, "PlanetFall_Oohaul" 1.0.0, "PlanetFall_Taxi" 1.0.1, "Random Docking Music" 1.00, "Random_Hits", "rockHermit_Locator" 1.3.1, "SE-main-script.js" 1.0, "snoopers" 1.0.1, "System Redux 1.2" 1.2, "TAF_reset.anon-script", "total_patrol" 1.2, "ups_container" 1.6, "ups_docs" 1.6, "ups_parcel" 1.6, "ups_slaves" 1.6, "ups_sun" 1.6, "Welcome Information Script" 0.7

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JazHaz

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£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!


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PostPosted: Sun May 02, 2010 11:46 am 
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Deadly
Deadly

Joined: Tue Mar 24, 2009 1:29 pm
Posts: 250
Location: london, uk
newskim is sunskimmers.oxp
interstellar_action and navy_patrol are parts of Galactic Navy.oxp

...so far as these things make any sense to me.

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Oolite Galaxies Trade Route Timekeeper v06


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