Oolite Bulletins

For information and discussion about Oolite.
It is currently Sat Mar 23, 2019 2:27 pm

All times are UTC




Post new topic  Reply to topic  [ 7 posts ] 
Author Message
 Post subject: probs editing oxps
PostPosted: Wed Dec 01, 2010 9:54 pm 
Offline
Mostly Harmless
Mostly Harmless

Joined: Wed Dec 01, 2010 9:00 pm
Posts: 2
I would like to make my own OXPs. So Im thinking start small. change some numbers in a OXP something like the price on a ship. So I opened cober3njx.oxp/config/shipyard.PLIST with notepad++ changed the line <real>0.4</real> to <real>1</real> this as I understand will make it 100% to come up at the ship yard. Then the price of the ship <integer>274000</integer> to <integer>4000</integer> . This will make the ship 4000 credits and always available at a ship yard of the appropriate tech level. So I saved the file and launched the game only to find that there is no change?? Where am I going wrong?? Do I need to do some sort of encoding?? :(


Top
   
 Post subject:
PostPosted: Wed Dec 01, 2010 9:57 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 13545
Location: Corke's Drift
Hi bagman and welcome.

When you restarted the game, did you hold 'shift' down until the spinning Cobra appears?
If you edit a plist, you need to do this to clear the cache.

_________________
Knowledge is a deadly friend, if no one sets the rules
The fate of all mankind, I see, is in the hands of fools


Top
   
 Post subject:
PostPosted: Wed Dec 01, 2010 10:04 pm 
Offline
Mostly Harmless
Mostly Harmless

Joined: Wed Dec 01, 2010 9:00 pm
Posts: 2
Just tried starting game with shift held down but still no change? :cry:


Top
   
 Post subject:
PostPosted: Wed Dec 01, 2010 10:12 pm 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 13545
Location: Corke's Drift
Ah… then you’ll have to wait for one of our experts to come along… I’m just a player.

_________________
Knowledge is a deadly friend, if no one sets the rules
The fate of all mankind, I see, is in the hands of fools


Top
   
 Post subject:
PostPosted: Wed Dec 01, 2010 11:08 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sat Oct 20, 2007 2:52 pm
Posts: 2365
Welcome onboard, bagman.

It would be pretty useful to know about your OS and Oolite version and the location of Oolite (e.g. C:\Oolite). And if you have a logfile (stderr.txt or Latest.log) this could also be a winner .-)

...But strange enough - VirtualStore springs to my mind...


Top
   
 Post subject: Re: probs editing oxps
PostPosted: Wed Dec 01, 2010 11:24 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Tue Apr 17, 2007 10:30 pm
Posts: 3092
Location: Vienna, Austria
Quote:
... I opened cober3njx.oxp/config/shipyard.PLIST with notepad++ changed the line <real>0.4</real> to <real>1</real> this as I understand will make it 100% to come up at the ship yard. ... So I saved the file and launched the game only to find that there is no change?? Where am I going wrong?? ...
There's another thing that might go wrong, how many ship oxps do you have installed?

Because if you have lots of them, the "<real>1</real>" part does not automatically translate into "100% to come up at the ship yard"!

After which method the game then chooses which ships to offer and which not and how/where it stops offering is something probably only one of the devs can answer.

Hope that helps.


Top
   
 Post subject:
PostPosted: Fri Dec 03, 2010 9:37 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Mon May 31, 2010 11:11 pm
Posts: 1996
You may have to jump out and back into the high-tech system to see shipyard changes (which are saved in your savegames).


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited