Dunno, installed it maybe 2 weeks ago, and I do check for new versions every now and then. So if there was an older version around at that time then the answer is probably yes.Ramen wrote: 1. You wouldn't have happened to have installed the OXP at an earlier version would you?
The "delete all" doesn't help. I can't access the hangar before I have stored a ship there. Whenever I do then I've got a fleet waiting -Ramen wrote: 2. Are you certain the savefile was smaller?
Since it's practically impossible to delete duplicates automatically, I decided to implement the delete and delete all options.
Here's some more information. The file before the last intergalactic jump was clean (maybe 1-2 days ago). It appears that after making the jump to galaxy 4 the hangar somehow got populated gradually, even though I didn't use it. The only thing different is that I'm involved in some missions (jumped to galaxy 4, so I probably started Nova, Lovecats and Deposed) - could this make a difference? I could send you a save before the jump and one somewhat after (found an intermediate save and there were only 2 ships in the hangar after storing the first one, and another one with 9 ships, now I'm up to 12). Let me know if you want a saved file to investigate.
In any case it seems obvious that the ship list is still growing over time with the latest hangar version, even if I never used it.
It's certainly not time critical Anyway, the ship I was going to buy is no longer available (seemed to me that whenever I visit a station a second time I get the same ships for sale offered, but maybe there is a random seed that takes the day as input or something?), so I'll just clean out what I can find in the save file from the Hangar, and proceed with my old ship. (Looking for a Caduceus anyway.)Ramen wrote:On another note, I'm really tired right now, so try not to expect much until around 12:00 PDT. I am up too late due to trying to write a C version of one of my bash scripts. SEGFAULTS. EVERWHERE. WHY CAN'T I GET MY DAMN POINTERS STRAIGHT. ugh.
C/C++ can be tricky if you don't use goodies like STL and Boost.