Defensive Turrets for ships

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Prester John
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Re: Defensive Turrets for ships

Post by Prester John »

montana05 wrote:
Mon Sep 17, 2018 10:49 am
Prester John wrote:
Mon Sep 17, 2018 7:12 am
Instead of turrets, couldn't we have automatic 'Defensive Lasers' (pulse, beam, military) on Port and Starboard sides that would do the same thing as defensives turrets?
The turrets work quite similar to automatic lasers with a shorter range. The catch is that the ship design need to include the turrets but as you can see at your Dark Rainbow they could be pretty useful.
*faints* aag-gg-ghhhh..

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Re: Defensive Turrets for ships

Post by montana05 »

Turrets on a player ship will automatically open fire if you are locked on an aggressive ship in range. As they are designed as SubEntities the slots for lasers are still available. Range, fire-rate and fire-power could be individually designed for each turret if required.

More details could be found here:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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Re: Defensive Turrets for ships

Post by BlackWolf »

So checking the ship date,list, the keys I see that would or could be used are:
Auto-weapon fire, subentity, ball-turent, and then locations such as aft, port starboard.
Of course I know nothing about coding or writing script.
Creativity is a gift, use it well.

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Re: Defensive Turrets for ships

Post by soyoukan »

Astrobe wrote:
Mon Apr 09, 2018 6:51 pm
I think it's possible to have a "turret mode", in which the pilot virtually takes control of a turret, taking down hostiles, while the ship carries on with its trajectory, like if it were on auto-pilot.
YES! the Panther Clipper was that ship! Sadly lacking from oolite...

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