Screenshots

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another_commander
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Re: Screenshots

Post by another_commander » Thu Nov 29, 2018 8:04 pm

@Cody: Yes, you are absolutely right. Here is a summary of what is going on in this shot.

Running 1.89 (latest dev version) which features filmic tonemapping.

OXPs:
AddOns/gsagostinho.TexturePack.AspMkII.oxp
AddOns/oolite.oxp.ZygoUgo.Asteroids_resources-v1.2.8.oxp
AddOns/oolite.oxp.ZygoUgo.shadyAsteroids-v1.2.7.oxp
AddOns/ZygoCinematicSky&Nebulas1.1.6.oxp

The Asp and Zygoroid OXPs are locally modified to make use of the v1.88 new lighting system and showcase its capabilities, so they may not look like this out of the box. I can provide further details on the changes made to those OXPs if the guys over at SSC are interested.

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Re: Screenshots

Post by Cody » Thu Nov 29, 2018 8:12 pm

Thanks - linked.

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Re: Screenshots

Post by cbr » Sun Dec 02, 2018 8:53 pm

Not working for me in 1.88 but working in 1.89.
A tanker from Griff's industries.

Image

a non standard (modded) superhub showing unexpected (red) color in 1.89
Image

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Re: Screenshots

Post by Switeck » Sun Dec 02, 2018 11:23 pm

I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.

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Re: Screenshots

Post by Svengali » Mon Dec 03, 2018 10:15 pm

cbr wrote:
Sun Dec 02, 2018 8:53 pm
a non standard (modded) superhub showing unexpected (red) color in 1.89
I guess tex0 = {type = texture; value = 0;}; would solve it.

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Re: Screenshots

Post by cbr » Mon Dec 03, 2018 10:55 pm

I guess tex0 = {type = texture; value = 0;}; would solve it.
I replaced this in the superhub.fragment

and got this beautifull screenshot in the proces :)

Image

Still, where the red comes from i do not know but
i am using here a separate grayscale specular texture and a separate color emission texture.

Side effects of messing in other peoples oxps :wink: :lol: without shadery knowledge

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Re: Screenshots

Post by Svengali » Tue Dec 04, 2018 10:16 am

cbr wrote:I replaced this in the superhub.fragment
It goes into the shipdata.plist not in the fragment shader.

Code: Select all

shaders = {
	"pagroove_superhub_diffuse.png" = {
		vertex_shader = "superhub_ahruman-generic.vertex";
		fragment_shader = "pagroove_superhub.fragment";
		textures = ("pagroove_superhub_diffuse.png");
		uniforms = {
			tex0 = {type = texture; value = 0;};
			uTime = "universalTime";
			hull_heat_level = "hullHeatLevel";
		};
	};
};
Switeck wrote:
Sun Dec 02, 2018 11:23 pm
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.

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Re: Screenshots

Post by Switeck » Wed Dec 05, 2018 4:19 am

Svengali wrote:
Tue Dec 04, 2018 10:16 am
Switeck wrote:
Sun Dec 02, 2018 11:23 pm
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.
I reported it on the Superhub Expansion thread a few months ago:
http://aegidian.org/bb/viewtopic.php?f= ... 65#p263169

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Re: Screenshots

Post by another_commander » Fri Dec 07, 2018 7:19 pm

Image
Image
Image
Image
Image
Image

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Re: Screenshots

Post by another_commander » Sun Dec 16, 2018 6:59 pm

Image
Image

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Re: Screenshots

Post by Redspear » Sun Dec 16, 2018 7:55 pm

Love gsagostinho's ship textures... and the sublety of 'mountains' in the last image is a big improvement on earlier incarnations IMHO.

Like the composition of the Asp shot too 8)
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Re: Screenshots

Post by Griff » Wed Dec 19, 2018 3:54 pm

Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)

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Re: Screenshots

Post by another_commander » Wed Dec 19, 2018 4:55 pm

Griff wrote:
Wed Dec 19, 2018 3:54 pm
Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)
Yup, color atmospheres are a thing again. They get tinted with a blue bias, but are still subject to sun light color contribution. Check it:
Original:
Image

Sun color yellow:
Image

Sun color red:
Image

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Re: Screenshots

Post by another_commander » Wed Dec 26, 2018 7:43 pm

Image
Image

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Re: Screenshots

Post by Cody » Tue Jan 01, 2019 10:46 pm

The way the planet is lit, with the terminator where it is, it looks like there's a volcano down there - a rather large volcano! Oolympus Mons?

Image

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