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 Post subject: Re: Progress
PostPosted: Tue Nov 06, 2018 8:18 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5378
Many thanks. Test #17 has been inserted in the Material Test Suite. I have used a "master" gloss value of 0.8 in order to showcase the effect a bit better.

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 Post subject: Re: Progress
PostPosted: Wed Nov 07, 2018 9:55 pm 
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Commodore
Commodore
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Joined: Tue Jan 21, 2014 10:37 pm
Posts: 2251
Location: [p]laying [h]ard and [k]icking [b]utt somewhere in G7...
In the latest build, a change has been made to the commsMessageReceived world event. Now, if the player.commsMessage function is called, the commsMessageReceived will fire, but with a null value for the sender parameter. This unifies all communications received by the player, but any script that implements commsMessageReceived will need to check for a null value before accessing the sender parameter, otherwise an error could occur.

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YouTube: Oolite Teaser Trailer


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 Post subject: Re: Progress
PostPosted: Fri Dec 07, 2018 5:04 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Thu Aug 27, 2015 4:24 pm
Posts: 332
Are there any plans for updating the system star?

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and perhaps the citylights with on/off menu option :)


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