Progress

General discussion for players of Oolite.

Moderators: winston, another_commander

another_commander
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Re: Progress

Post by another_commander » Tue Nov 06, 2018 8:18 pm

Many thanks. Test #17 has been inserted in the Material Test Suite. I have used a "master" gloss value of 0.8 in order to showcase the effect a bit better.

Image

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phkb
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Re: Progress

Post by phkb » Wed Nov 07, 2018 9:55 pm

In the latest build, a change has been made to the commsMessageReceived world event. Now, if the player.commsMessage function is called, the commsMessageReceived will fire, but with a null value for the sender parameter. This unifies all communications received by the player, but any script that implements commsMessageReceived will need to check for a null value before accessing the sender parameter, otherwise an error could occur.

cbr
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Re: Progress

Post by cbr » Fri Dec 07, 2018 5:04 pm

Are there any plans for updating the system star?

Image

and perhaps the citylights with on/off menu option :)

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phkb
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Re: Progress

Post by phkb » Fri Apr 19, 2019 8:10 am

In the latest Oolite builds, we've added access to the shipyard of each station. Use the shipyard property to view a list of ships currently available at the station, use the addShipToShipyard method to add a ship you define, and the removeShipFromShipyard method to remove a ship.

The Javascript Station wiki page has been updated with details on each of these properties/methods.

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