Morrigan - force a for sale script possible?

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Taka
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Morrigan - force a for sale script possible?

Post by Taka »

After numerous hours of play (2.4 million honestly earned credits) there’s one ship that I wish I could try: the Morrigan.

While I don’t think that I want to permanently fly it (not enough cargo, esp with several passenger berths) it sure is one of the nicest ships in the oolite universe. (Though the Constrictor-II is really nice too.)

Roaming the galaxies’ TL15 stations I have yet to find one for sale.

Is it possible to make a script to ‘force’ it to show up for sale at a TL15 station?

Many thanks.


PS: I wonder if it’s worth the effort. Some of the other “old” ships like the Naga (or Falcon) are not enjoyable to fly... IMHO. Why? Because the rear laser is too obscured by the engine.

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montana05
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Re: Morrigan - force a for sale script possible?

Post by montana05 »

Taka wrote:
Wed Aug 14, 2019 11:28 am
Is it possible to make a script to ‘force’ it to show up for sale at a TL15 station?
You can easily do yourself by editing the shipyard.plist. There you will find

techlevel = 15
chance = 0.90

If you change the techlevel to 1 and the chance to 2.0 all systems will be flooded with the ship :wink:

Edit: For complete correct syntax it should be techlevel = 0 (any system) and chance = 1.0. My version is working as well but a bit out of the books.
Last edited by montana05 on Thu Aug 15, 2019 12:40 pm, edited 1 time in total.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

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phkb
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Re: Morrigan - force a for sale script possible?

Post by phkb »

If you're willing to give the latest trunk version a try, code has been added to allow for scripts to add ships directly to the shipyard of a station. This post has some details and links to the wiki for more detailed details of the details. Wait... that sounded a lot better in my head.

Taka
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Re: Morrigan - force a for sale script possible?

Post by Taka »

phkb...
Thank you for the suggestion and link. It might be beyond my ‘programming’ abilities but I will have a look.

montana05:
Thank you for that tip. I’ll give it a try.

Many thanks to both for the advice!!!


PS:
This evening, by chance, I actually found a Vortex for sale. Been shooting System Vessels (Vipers and cloaked Romulan Bird Of Prey) without taking much of a scratch; or at least nothing that the autorepair system can’t fix quickly. In other words... it’s an uber-ship and really not much fun. :(

She’s not much to look at, some might say her backside is a bit too big... but I like my Boa Clipper. ;)

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montana05
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Re: Morrigan - force a for sale script possible?

Post by montana05 »

Congratulations to your new ship Taka, enjoy the flight. :wink:

Out of curiosity, is actually anybody in charge for this OXP now ? It still seems kind of popular and since I already included it in my own WIP I wouldn't mind yo take it over for future support.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

Bernd1983
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Re: Morrigan - force a for sale script possible?

Post by Bernd1983 »

montana05 wrote:
Wed Aug 14, 2019 11:49 am
Taka wrote:
Wed Aug 14, 2019 11:28 am
Is it possible to make a script to ‘force’ it to show up for sale at a TL15 station?
You can easily do yourself by editing the shipyard.plist. There you will find

techlevel = 15
chance = 0.90

If you change the techlevel to 1 and the chance to 2.0 all systems will be flooded with the ship :wink:

Edit: For complete correct syntax it should be techlevel = 0 (any system) and chance = 1.0. My version is working as well but a bit out of the books.
montana05:
I have as described the shipyard.plist edited from the folder "Confi" of the OXP. But without success. Is there anything else to consider?

Thank you for your help

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Re: Morrigan - force a for sale script possible?

Post by Cody »

Bernd1983 wrote:
Thu Dec 05, 2019 8:22 pm
I have as described the shipyard.plist edited from the folder "Confi" of the OXP. But without success.
When restarting the game after the edit, did you hold the shift key down until the spinning Cobra appeared?

Taka
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Re: Morrigan - force a for sale script possible?

Post by Taka »

It worked for me. (Holding SHIFT when restarting.)

Too bad, though, the Morrigan has some great stats and looks great from the outside... actually flying it wasn’t so much fun - mainly due to the huge forward wings blocking much of the view.

Back to my trusty Python Clipper. :)

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Re: Morrigan - force a for sale script possible?

Post by Bernd1983 »

It doesn't seem to work for me.

I've been flying half the Galaxy for the past few days. Without finding a main station where the morrigan is for sale.

"All systems are flooded with the ship" looks different to me.

Does anyone have any idea why this is the case with me?

Many thanks

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Re: Morrigan - force a for sale script possible?

Post by phkb »

Can you post the edited shipyard.plist file from the Morrigan OXP, and we can check to ensure everything is correct.
Also, can you check your latest.log file and look for any errors? Or you could post it as well and we can have a look.

Bernd1983
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Re: Morrigan - force a for sale script possible?

Post by Bernd1983 »

I don't know how to upload shipyard.plist.
So I inserted it here with crtl + c:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>morrigan-player</key>
<dict>
<key>chance</key>
<real>2.0</real>
<key>optional_equipment</key>
<array>
<string>EQ_SHIELD_BOOSTER</string>
<string>EQ_NAVAL_SHIELD_BOOSTER</string>
<string>EQ_NAVAL_ENERGY_UNIT</string>
<string>EQ_ECM</string>
<string>EQ_ENERGY_UNIT</string>
<string>EQ_DOCK_COMP</string>
<string>EQ_FUEL_INJECTION</string>
<string>EQ_SCANNER_SHOW_MISSILE_TARGET</string>
<string>EQ_MULTI_TARGET</string>
<string>EQ_ESCAPE_POD</string>
<string>EQ_ENERGY_BOMB</string>
<string>EQ_GAL_DRIVE</string>
<string>EQ_ADVANCED_COMPASS</string>
<string>EQ_PASSENGER_BERTH</string>
</array>
<key>price</key>
<integer>800000</integer>
<key>standard_equipment</key>
<dict>
<key>extras</key>
<array>
<string>EQ_FUEL_SCOOPS</string>
</array>
<key>forward_weapon_type</key>
<string>EQ_WEAPON_MILITARY_LASER</string>
<key>missiles</key>
<integer>6</integer>
</dict>
<key>techlevel</key>
<integer>1</integer>
<key>weapon_facings</key>
<integer>15</integer>
</dict>
</dict>
</plist>



Likewise the latest.log:

Opening log for Oolite version 1.88 (x86-64) under Windows 10.0.18362.535 64-bit at 2019-12-19 15:46:06 +0100.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

15:46:07.650 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
15:46:08.762 [joystick.init]: Number of joysticks detected: 0
15:46:09.120 [rendering.opengl.version]: OpenGL renderer version: 4.6.0 ("4.6.0 NVIDIA 388.57"). Vendor: "NVIDIA Corporation". Renderer: "GeForce GT 635M/PCIe/SSE2".
15:46:09.120 [rendering.opengl.extensions]: OpenGL extensions (325):
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15:46:09.461 [rendering.opengl.shader.support]: Shaders are supported.
15:46:10.513 [searchPaths.dumpAll]: Resource paths:
Resources
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
../AddOns
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C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.PoliceIFFScanner.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.capt_murphy.Illegal_Goods_Tweak.oxz
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C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Anarchies.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Sell_Equipment.oxz
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C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.SniperLock.oxz
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C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.BountySystem.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.CommsLogMFD.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.EmailSystem.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.GalacticRegistry.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.IllicitUnlock.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.LMSS.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.Smugglers_TGU.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.StationDockControl.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.Dictators.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.FeudalStates.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.redspear.masslock_compensator.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.redspear.new_lasers.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Rustem.MilitaryShields_Ships.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Rustem.Q_bomb_AI.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Selezen.impcourier2.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.smivs.SmartHUD-WS.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.behemoth.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.commodity_markets.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.ImperialAstrofactory.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.market_inquirer.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.market_observer.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.ore_processor.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.random_hits.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.rescue_stations.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.spicy_hermits.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.staer9.StarDestroyer.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Stormrider.Stormbrewer.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.CCL.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.Library.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.OXPConfig.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Bigships.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.CommandersLog.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.FlightLog.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.IronHide.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.LaveAcademy.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Planetfall.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Pods.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.TAP.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.TrafficControl.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Wildships.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.UK_Eliter.ExtraThargoids.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.UK_Eliter.InterstellarTweaks.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Wildeblood.AutoCrosshairs.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Wildeblood.distant_suns.oxz
C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/tws_satnav.oxz
../AddOns/Galactic_Navy 5.4.3.oxp
../AddOns/Kestrel&Falcon_1.8.oxz
../AddOns/Medical Anaconda 1.0.oxp
../AddOns/MinerPod_v0.11.oxp
../AddOns/morrigan.oxp
../AddOns/Rock_Hermit_Locator1.3.3.oxp
../AddOns/Thargoid.Vortex_tw.oxz
../AddOns/tiger.oxp
../AddOns/user.oxp
15:46:11.061 [shipData.load.begin]: Loading ship data.
15:46:13.654 [startup.complete]: ========== Loading complete in 6.26 seconds. ==========
15:46:35.034 [version.debug]: oolite.oxp.Thargoid.Pods mv:1.46 mav:1.35
15:46:35.811 [version.debug]: oolite.oxp.Thargoid.Pods mv:1.46 mav:1.35
15:46:36.891 [version.debug]: oolite.oxp.CaptMurphy.EscortContracts mv:1.7.1 mav:1.6.2
15:47:32.979 [exit.context]: Exiting: Exit Game selected on start screen.
15:47:32.979 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2019-12-19 15:47:32 +0100.

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 13805
Joined: Sat Jul 04, 2009 9:31 pm
Location: Corke's Drift
Contact:

Re: Morrigan - force a for sale script possible?

Post by Cody »

Bernd1983 wrote:
Fri Dec 20, 2019 12:37 pm
I don't know how to upload shipyard.plist. So I inserted it here with crtl + c:
<nods>That's how we do it. Tip: if you highlight the code, then hit the Code button (</>) it becomes clearer, thus:

Code: Select all

techlevel = 15
chance = 0.90

Bernd1983
Above Average
Above Average
Posts: 24
Joined: Fri Jun 29, 2018 6:49 pm

Re: Morrigan - force a for sale script possible?

Post by Bernd1983 »

second try

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>morrigan-player</key>
	<dict>
		<key>chance</key>
		<real>2.0</real>
		<key>optional_equipment</key>
		<array>
			<string>EQ_SHIELD_BOOSTER</string>
			<string>EQ_NAVAL_SHIELD_BOOSTER</string>
			<string>EQ_NAVAL_ENERGY_UNIT</string>
			<string>EQ_ECM</string>
			<string>EQ_ENERGY_UNIT</string>
			<string>EQ_DOCK_COMP</string>
			<string>EQ_FUEL_INJECTION</string>
			<string>EQ_SCANNER_SHOW_MISSILE_TARGET</string>
			<string>EQ_MULTI_TARGET</string>
			<string>EQ_ESCAPE_POD</string>
			<string>EQ_ENERGY_BOMB</string>
			<string>EQ_GAL_DRIVE</string>
			<string>EQ_ADVANCED_COMPASS</string>
			<string>EQ_PASSENGER_BERTH</string>
		</array>
		<key>price</key>
		<integer>800000</integer>
		<key>standard_equipment</key>
		<dict>
			<key>extras</key>
			<array>
				<string>EQ_FUEL_SCOOPS</string>
			</array>
			<key>forward_weapon_type</key>
			<string>EQ_WEAPON_MILITARY_LASER</string>
			<key>missiles</key>
			<integer>6</integer>
		</dict>
		<key>techlevel</key>
		<integer>1</integer>
		<key>weapon_facings</key>
		<integer>15</integer>
	</dict>
</dict>
</plist>

latest.log:

Code: Select all

Opening log for Oolite version 1.88 (x86-64) under Windows 10.0.18362.535  64-bit at 2019-12-19 15:46:06 +0100.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

15:46:07.650 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
15:46:08.762 [joystick.init]: Number of joysticks detected: 0
15:46:09.120 [rendering.opengl.version]: OpenGL renderer version: 4.6.0 ("4.6.0 NVIDIA 388.57"). Vendor: "NVIDIA Corporation". Renderer: "GeForce GT 635M/PCIe/SSE2".
15:46:09.120 [rendering.opengl.extensions]: OpenGL extensions (325):
GL_NV_blend_square, GL_KHR_parallel_shader_compile, GL_ARB_map_buffer_range, GL_ARB_instanced_arrays, GL_ARB_direct_state_access, GL_ARB_clear_texture, GL_EXT_texture_compression_rgtc, GL_NV_texture_compression_vtc, GL_EXT_texture_storage, GL_NV_fragment_program, GL_ARB_query_buffer_object, GL_EXT_texture_shared_exponent, GL_ARB_uniform_buffer_object, GL_EXT_texture_array, GL_ARB_shader_draw_parameters, GL_ARB_shading_language_include, GL_ARB_separate_shader_objects, GL_EXT_packed_pixels, GL_ARB_texture_query_levels, GL_ARB_fragment_layer_viewport, GL_NV_fence, GL_ARB_explicit_uniform_location, GL_ARB_stencil_texturing, GL_EXT_gpu_program_parameters, GL_EXT_vertex_array, GL_EXT_provoking_vertex, GL_ARB_texture_view, GL_ARB_ES3_1_compatibility, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_ARB_clear_buffer_object, GL_EXT_texture_object, GL_EXT_packed_float, GL_EXT_texture_filter_anisotropic, GL_ARB_get_program_binary, GL_ARB_half_float_vertex, GL_ARB_program_interface_query, GL_EXT_bindable_uniform, GL_ARB_multi_draw_indirect, GL_NV_texture_multisample, GL_ARB_texture_buffer_object, GL_ARB_gpu_shader_fp64, GL_EXT_blend_minmax, GL_ARB_vertex_attrib_64bit, GL_ARB_texture_query_lod, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_integer, GL_ARB_texture_non_power_of_two, GL_EXT_texture_compression_s3tc, GL_ARB_texture_stencil8, GL_KHR_no_error, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_framebuffer_no_attachments, GL_NV_parameter_buffer_object2, GL_ARB_shading_language_420pack, GL_NV_texture_rectangle, GL_KHR_robustness, GL_SGIX_shadow, GL_EXT_vertex_array_bgra, GL_EXT_depth_bounds_test, GL_NV_vertex_array_range2, GL_ARB_shader_texture_image_samples, GL_NV_vertex_program2, GL_ARB_texture_compression_bptc, GL_NV_vertex_program3, GL_EXT_stencil_wrap, GL_EXT_separate_shader_objects, GL_NV_shader_atomic_float, GL_NV_packed_depth_stencil, GL_ARB_texture_gather, GL_ARB_shader_image_size, GL_EXT_texture_cube_map, GL_NV_register_combiners2, GL_NV_half_float, GL_ARB_map_buffer_alignment, GL_SUN_slice_accum, GL_ARB_provoking_vertex, GL_ARB_tessellation_shader, GL_EXT_direct_state_access, GL_NVX_multigpu_info, GL_ARB_texture_rg, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_SGIX_depth_texture, GL_NV_texture_env_combine4, GL_EXT_polygon_offset_clamp, GL_EXT_draw_range_elements, GL_EXT_draw_buffers2, GL_ARB_transform_feedback2, GL_ARB_geometry_shader4, GL_ARB_fragment_coord_conventions, GL_ARB_transform_feedback3, GL_ARB_shader_precision, GL_NV_gpu_program_fp64, GL_NV_shader_atomic_counters, GL_ARB_get_texture_sub_image, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_NV_query_resource, GL_ATI_draw_buffers, GL_ARB_texture_mirrored_repeat, GL_EXT_stencil_two_side, GL_ARB_timer_query, WGL_EXT_swap_control, GL_NV_parameter_buffer_object, GL_EXT_texture_sRGB_decode, GL_NV_transform_feedback, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_shader_image_load_store, GL_NV_gpu_program4_1, GL_IBM_rasterpos_clip, GL_NV_framebuffer_multisample_coverage, GL_ARB_base_instance, GL_ARB_texture_float, GL_ARB_imaging, GL_ARB_draw_elements_base_vertex, GL_EXT_texture3D, GL_ARB_cull_distance, GL_EXT_packed_depth_stencil, GL_EXT_compiled_vertex_array, GL_ARB_texture_cube_map, GL_NV_uniform_buffer_unified_memory, GL_NV_primitive_restart, GL_EXT_blend_subtract, GL_EXT_separate_specular_color, GL_S3_s3tc, GL_NV_fragment_program_option, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_compression, GL_ARB_gl_spirv, GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic, GL_ARB_ES2_compatibility, GL_ARB_depth_buffer_float, GL_NV_light_max_exponent, GL_ARB_vertex_buffer_object, GL_KHR_blend_equation_advanced, GL_ARB_shading_language_100, GL_NV_shader_storage_buffer_object, GL_ARB_texture_env_add, GL_ARB_fragment_program, GL_NV_copy_depth_to_color, GL_ARB_sparse_buffer, GL_EXT_import_sync_object, GL_EXT_texture_swizzle, GL_ARB_shadow, GL_NV_copy_image, GL_ARB_shader_texture_lod, GL_ARB_clip_control, GL_ARB_texture_multisample, GL_EXT_texture_env_combine, GL_ARB_sync, GL_ATI_texture_mirror_once, GL_ARB_robustness, GL_ARB_compatibility, GL_EXT_texture_compression_dxt1, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_ARB_transform_feedback_overflow_query, GL_NV_vertex_array_range, GL_ARB_multitexture, GL_EXT_transform_feedback2, GL_NV_vertex_program2_option, GL_ARB_buffer_storage, GL_NV_compute_program5, GL_NV_vertex_program1_1, GL_NV_gpu_program5_mem_extended, GL_EXT_shadow_funcs, GL_ARB_occlusion_query, GL_ARB_fragment_program_shadow, GL_NV_vertex_buffer_unified_memory, GL_ARB_texture_barrier, GL_EXT_geometry_shader4, GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_copy_image, GL_ARB_gpu_shader_int64, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_ARB_ES3_compatibility, GL_ARB_point_parameters, GL_ARB_sampler_objects, GL_ARB_transform_feedback_instanced, GL_ARB_invalidate_subdata, GL_KTX_buffer_region, GL_NV_vertex_attrib_integer_64bit, GL_NV_bindless_multi_draw_indirect, GL_NVX_gpu_memory_info, GL_EXT_framebuffer_object, GL_NV_gpu_shader5, GL_ARB_texture_rgb10_a2ui, GL_NV_ES1_1_compatibility, GL_ARB_texture_border_clamp, GL_NV_alpha_to_coverage_dither_control, GL_ARB_shading_language_packing, GL_EXT_bgra, GL_ATI_texture_float, GL_ARB_occlusion_query2, GL_ARB_texture_env_crossbar, GL_NV_shader_buffer_load, GL_NV_depth_clamp, GL_ARB_derivative_control, GL_ARB_conservative_depth, GL_AMD_multi_draw_indirect, GL_ARB_shader_atomic_counters, GL_ARB_texture_env_combine, GL_EXT_framebuffer_multisample, GL_NV_occlusion_query, GL_EXT_Cg_shader, GL_NV_texture_barrier, GL_NV_path_rendering, GL_ARB_ES3_2_compatibility, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_ARB_texture_buffer_object_rgb32, GL_EXT_window_rectangles, GL_NVX_conditional_render, GL_NV_register_combiners, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_multisample_coverage, GL_EXT_fog_coord, GL_ARB_window_pos, GL_ARB_half_float_pixel, GL_SGIS_texture_lod, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod, GL_EXT_blend_equation_separate, GL_ARB_point_sprite, GL_ARB_parallel_shader_compile, GL_NV_fragment_program2, GL_ARB_shader_group_vote, GL_ARB_fragment_shader, GL_ARB_framebuffer_sRGB, GL_ARB_shader_objects, GL_NV_internalformat_sample_query, GL_WIN_swap_hint, GL_ARB_polygon_offset_clamp, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_blend_func_extended, GL_ARB_shader_subroutine, GL_NV_pixel_data_range, GL_ARB_sparse_texture, GL_ARB_multi_bind, GL_KHR_debug, GL_ARB_transpose_matrix, GL_EXT_texture_compression_latc, GL_ARB_texture_cube_map_array, GL_NV_ES3_1_compatibility, GL_ARB_texture_buffer_range, GL_ARB_robust_buffer_access_behavior, GL_ARB_texture_storage_multisample, GL_EXT_texture_env_dot3, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_texture_sRGB, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_ARB_shader_image_load_store, GL_EXT_pixel_buffer_object, GL_ARB_explicit_attrib_location, GL_ARB_internalformat_query2, GL_ARB_seamless_cube_map, GL_ARB_draw_instanced, GL_ARB_draw_buffers_blend, GL_EXT_draw_instanced, GL_ARB_pipeline_statistics_query, GL_NV_texture_rectangle_compressed, GL_ARB_framebuffer_object, GL_ARB_internalformat_query, GL_EXT_texture_mirror_clamp, GL_ARB_texture_rectangle, GL_ARB_gpu_shader5, GL_EXT_gpu_shader4, GL_ARB_compute_shader, GL_NV_fog_distance, GL_ARB_spirv_extensions, GL_ARB_depth_clamp, GL_KHR_robust_buffer_access_behavior, GL_NV_texture_shader, GL_NV_shader_thread_group, GL_NV_float_buffer, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_shader_storage_buffer_object, GL_NV_conditional_render, GL_ARB_vertex_program, GL_ARB_enhanced_layouts, GL_ARB_compute_variable_group_size, GL_ARB_draw_indirect, GL_ARB_arrays_of_arrays, GL_NV_multisample_filter_hint, GL_ARB_indirect_parameters, GL_ARB_viewport_array, GL_NV_point_sprite, GL_ARB_texture_storage, GL_NV_geometry_shader4, GL_ARB_texture_swizzle, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_ARB_vertex_shader, GL_ARB_vertex_attrib_binding, GL_NV_transform_feedback2, GL_ARB_depth_texture, GL_NV_query_resource_tag, GL_NV_vertex_program, GL_NV_blend_equation_advanced, GL_EXT_framebuffer_sRGB, GL_ARB_shader_atomic_counter_ops, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_ARB_pixel_buffer_object, GL_NV_explicit_multisample, GL_EXT_texture_buffer_object, GL_EXT_blend_func_separate, GL_NV_command_list, GL_NV_draw_texture, GL_EXT_vertex_attrib_64bit, GL_EXT_rescale_normal, GL_ARB_sample_shading, GL_ARB_shader_bit_encoding, GL_KHR_context_flush_control, GL_EXT_shader_integer_mix, GL_NV_bindless_multi_draw_indirect_count, GL_ARB_debug_output, GL_ARB_conditional_render_inverted
15:46:09.461 [rendering.opengl.shader.support]: Shaders are supported.
15:46:10.513 [searchPaths.dumpAll]: Resource paths: 
    Resources
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
    ../AddOns
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/gsagostinho.CobraMkIV.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.AndreyBelov.BountyInformer.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Astrobe.sunkyota.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.EscortContracts.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CaptMurphy.PoliceIFFScanner.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.capt_murphy.Illegal_Goods_Tweak.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.escort-formations.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.skilled-npcs.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Anarchies.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Sell_Equipment.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.ShieldEqualizer+Capacitors.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.CommonSenseOTB.SniperLock.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.DrNil.Commies.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.DeepSpaceDredger.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.EricWalch.DeepSpacePirates.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Frame.FuelCollector.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Griff_shipset_decals.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Wolf_Mk_II.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff_alloys_and_wreckage.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.LittleBear.AsteroidStorm.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.littlebear.blackmonks.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Lone_Wolf.NavalGridNext.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Lone_Wolf.ShieldCyclerNext.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Murgh.MilitaryFiasco.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Neelix.WaypointHere.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ngalo.N-Shields.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Andromeda.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Laser_Cooler.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.LogEvents.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.MinerCobra.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.missile_booster.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Planetfall_Markets.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.ReverseControl.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Sniper_Gun.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Telescope.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.Telescope_Extender.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.TorusToSun.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Okti.CargoScanner.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.BountySystem.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.CommsLogMFD.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.EmailSystem.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.GalacticRegistry.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.IllicitUnlock.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.phkb.LMSS.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Ramirez.Dictators.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.redspear.new_lasers.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Bigships.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.CommandersLog.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.FlightLog.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Pods.oxz
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    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.TrafficControl.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Wildships.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.UK_Eliter.ExtraThargoids.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.UK_Eliter.InterstellarTweaks.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Wildeblood.AutoCrosshairs.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Wildeblood.distant_suns.oxz
    C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/tws_satnav.oxz
    ../AddOns/Galactic_Navy 5.4.3.oxp
    ../AddOns/Kestrel&Falcon_1.8.oxz
    ../AddOns/Medical Anaconda 1.0.oxp
    ../AddOns/MinerPod_v0.11.oxp
    ../AddOns/morrigan.oxp
    ../AddOns/Rock_Hermit_Locator1.3.3.oxp
    ../AddOns/Thargoid.Vortex_tw.oxz
    ../AddOns/tiger.oxp
    ../AddOns/user.oxp
15:46:11.061 [shipData.load.begin]: Loading ship data.
15:46:13.654 [startup.complete]: ========== Loading complete in 6.26 seconds. ==========
15:46:35.034 [version.debug]: oolite.oxp.Thargoid.Pods mv:1.46 mav:1.35
15:46:35.811 [version.debug]: oolite.oxp.Thargoid.Pods mv:1.46 mav:1.35
15:46:36.891 [version.debug]: oolite.oxp.CaptMurphy.EscortContracts mv:1.7.1 mav:1.6.2
15:47:32.979 [exit.context]: Exiting: Exit Game selected on start screen.
15:47:32.979 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2019-12-19 15:47:32 +0100.

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Cody
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Re: Morrigan - force a for sale script possible?

Post by Cody »

To my admittedly inexpert eye, that shipyard.plist looks fine - and it works fine too! Which text editor are you using?

Try my shipyard.plist copy here - just download it, drop it in and overwrite your shipyard.plist

Bernd1983
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Re: Morrigan - force a for sale script possible?

Post by Bernd1983 »

Cody wrote:
Fri Dec 20, 2019 7:48 pm
To my admittedly inexpert eye, that shipyard.plist looks fine - and it works fine too! Which text editor are you using?

Try my shipyard.plist copy here - just download it, drop it in and overwrite your shipyard.plist
thanks cody

I added your .plist to me. After that I was able to find the ship of my desire in some systems.

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