Peace Time Trading

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Peace Time Trading

Post by F-P » Tue Oct 29, 2019 10:05 pm

Ok, I may be accused of blasphemy here, but I was thinking wouldn't it be nice to have a peace time option.
Where you can fly around trading and not have to fight your way to the next system, just relax and enjoy the fantastic scenery.
I know there is the Population expansion pack, but I was thinking of a civilised section of the galaxy where pirates are rare and you can tootle about unmolested.
Then I thought of the old Andre Norton Solar Queen books, and thought of a trading system, where you bid on trading rights to a previously undiscovered planet, that only appears on the charts if you win the bidding. (A random gambling set up)
Then you have a set period of trading rights. Rather than spending credits you buy trade goods to swap for artefacts, gems, or spices. (Another randomised system, where the right goods get the right prizes.)
Anyway, back to blowing stuff up.

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Re: Peace Time Trading

Post by ffutures » Tue Oct 29, 2019 10:19 pm

I've suggested something similar, the snag is that all of the mechanisms that determine which cargoes, mail, passengers you get etc. seem to be based on your reputation and kills, so it is extremely difficult to get to a position where you can trade without constantly running out of money / letting your ship fall apart through poor maintenance / dying.

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Re: Peace Time Trading

Post by gilhad » Wed Oct 30, 2019 1:45 pm

I played "Hard start" as Iron Man (only one life, no reloads on death - but lot reloads on game crashed) and got from from Transporter, to Adder, to Boa Class Clipper - with a lot of equipement including front/aft Military Lasers (and lot of OXP too) - with only Above Average(104) - and lot ot that hits was even unnecessary. Mainly just trading, on the begining mainly asterod mininig. (But spend a lot of fuel in Injectors and often just a hit pirate to discourage him from front attack and then runned away in opposite direction).

In Strict mode I also spent a lot of time as Harmless/Mostly Harmless until I started boost my score for contracts requiring "better combat skill". The space is mainly empty and save there.

The trick was the same - from previous playing with telescope/grav scanners/whats all I had good idea, how the game is structured and I avoided frequented parts as much as possible (if there was not convenient group of Vipers to walk me safely home - then I flied inside their formation and used them as shield and hiding - usually some of first shots targeted on me did hit a viper and all police took that personally and retaliated together - which the hunting pack got personally and I just "tactically" leave them space to play with each other, while running to safety :) )

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Anyway I can imagine some peacefull organisation, which awards better contracts to those, who have no blood on their hands "make love, not war". The prices would not be exactly lucrative, but if that are mainly packages with relaxed schedules, it would leave a lot of place for trading along the way.

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In Feudal worlds there is Hunting lodge, where tournaments take place - you have to score victory over viling participant by hitting him/her enought to yeald, but leave the ship alive - if you do not frce him/her to yeald or if you destroy the ship, then you just lost and it is costly. If you are just enought ahrd + gentle, then you may win nice price :)

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I cane imagine organisations givin peacefull missions, where your kill number (which must be low to get it and to get good one) is recorded on start and the price is paid only if you bring the package/cargo/pasenger to final point and not increase your kill count on the whole way. Some may be even more lenient to your criminal status - "trafficing drugs is not so bad, but killing, even in selfdefence is terrible"
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Re: Peace Time Trading

Post by Cody » Wed Oct 30, 2019 3:19 pm

Welcome aboard, Commander...
gilhad wrote:
Wed Oct 30, 2019 1:45 pm
- then I flied inside their formation and used them as shield and hiding - usually some of first shots targeted on me did hit a viper and all police took that personally and retaliated together
This is an effective tactic, and can work in several ways. Introducing a bunch of assassins to a bunch of pirates is always entertaining. But spare a thought for those poor Viper pilots, who were probably thinking of coffee and doughnuts when you drew fire onto them.
gilhad wrote:
Wed Oct 30, 2019 1:45 pm
- "trafficing drugs is not so bad, but killing, even in selfdefence is terrible"
Hmm...
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Re: Peace Time Trading

Post by gilhad » Wed Oct 30, 2019 5:38 pm

Cody wrote:
Wed Oct 30, 2019 3:19 pm
Welcome aboard, Commander...
Thank you :)
Cody wrote:
Wed Oct 30, 2019 3:19 pm
gilhad wrote:
Wed Oct 30, 2019 1:45 pm
- then I flied inside their formation and used them as shield and hiding - usually some of first shots targeted on me did hit a viper and all police took that personally and retaliated together
This is an effective tactic, and can work in several ways. Introducing a bunch of assassins to a bunch of pirates is always entertaining. But spare a thought for those poor Viper pilots, who were probably thinking of coffee and doughnuts when you drew fire onto them.
Well, they was paid to cope with pirates and they got that job voluntary (at least I suppose, as they were well armed and free to move). I was also hoping to just travel to their main station and deliver some food (probablebly also mentioned donuts and coffee)/computers/furs, that was in demand and legal. I did not ask pirates to go after me, I was just Clean trader wanting to bring supply, where it was requested. So if a patroll of Vipers was at Wichpoint, I just followed them on their patrol route. If some pirate was so stupid, to attack such patroll, I did not ask for that. (Also what is main teaching this days about armed attacker? Avoid him, run for safety, call police to manage situation ... exactly what I did.)

Cody wrote:
Wed Oct 30, 2019 3:19 pm
gilhad wrote:
Wed Oct 30, 2019 1:45 pm
- "trafficing drugs is not so bad, but killing, even in selfdefence is terrible"
Hmm...
Technically "Liquere/Wines" are drugs too, as they contain alcohol. Also coffee, tea, cigaretes and sugar are drugs too - just legislation give them different position. And for many cases medicines and drugs are chemically the same, just one are prescribed by doctor (or even normally sold in regular shops) and other are not. So the main difference is legality - something written on paper by some peoples, which may change in time and be totally different even in neibourhood country (or on other planet). (America had Prohibition era, when alcohol was illegal, while before and after the one and same bottle was totally legal for adults. Peyotl is illegal substance or part of sacral rites on the same place on Earth, depending on time and religion only )

So I have no problems to imagine a group/religion/whatever which does not consider some kind of drugs (and some kind of usage) acceptable or even religious matter, while another group consider the same as illegal and put "Offender" flag on anyone involved. And the group of the former type could be so powerfull, that can offer missions on station board (well individuals offers missions there, ranging from sending recipes for soup to transporting tons of Narcotics).

As for myself, I do not trade in Narcotics (too risky, especially with Viper company) nor in Slaves, but happened to me, that I was scooping free floating cargo after a fight (without cargo scanner) and scooped some. Then throw it out and shoot it, to not scoop it again. But got scanned and marked in the time between. Also I scooped a lot of Escape Capsules, load them off on nearest Station (and got some Bounties and some Insulance), but missed that some of them was not in any category and departured just to get immediatly scanned and rewarded by Offender status for not selling those peoples as Slaves.

So it is easy to get Offender status, maybe even fugitive, if Station is attacked by say Thargoids and while you are shooting one down, a Viper jumps in the way and get shoot from lasers, which would otherwise kill attacking Thargoid ship. (And vice versa I got many times hit by police ship, while fighting Thargoid/fugitive, just because it took me too long and Viper was hunting him too and aligned with my ship, while still shooting).

In communist regime you can be jaIled or even put in forced work and your relatives prohibited from any education and allowed to only terrible manual work for just reading "wrong books" - happened to more people, I did know over mutual friends, even to some I did know personally.

So it is possible "maybe innoncent" from some point of view even with official Offender/Fugitive status and on the other hand be considerer "BloodThirstyMonster" for shooting attacker to death in selfdefence ("every life is saint, you cannot create one, you cannot take one away" - as militant vegan for expertise - or some extreme christianic with "if someone hit one your cheek, offer the other" non-violence maxima).

So I think, that in oolite universe (with edible poets and lethal brandy and dead or alive official bounties) could be some organisations/sects/othre "strange" groups, which would need some delivery or other missions and would not take in account "official legal status" and would pay less to pilots, who killed a lot of people (or even do not offer jobs to some with blood of hundreds deads on their hand).
Lady of Fate, we adore you . . .

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Re: Peace Time Trading

Post by Disembodied » Wed Oct 30, 2019 8:23 pm

It could be possible to create an area of a galaxy where all the planets have zero pirate activity (although perhaps still with the chance of a Thargoid incursion). In Galaxy 1, there are some 30-odd systems in a group towards the south-east edge of the map; to reach this group, travellers would have to pass through one or other of the close-set systems Zainlabi or Teesdi;
Zainlabi, (164,163), {5,133,145,179,242,243} within 7.0 LY. Radius 4004 km.
Confederacy, Mainly Ind. Pop. 3.7 B, Prod. 18648 MCr. HC: 6, TL: 8, Fierce Yellow Insects.
This world is ravaged by unpredictable civil war.

Teesdi (166,166), {5,57,159,179,242} within 7.0 LY. Radius 6054 km.
Democracy, Average Agri. Pop. 3.7 B, Prod. 11840 MCr. HC: 5, TL: 7, Human Colonials.
Teesdi is famous for Teesdiian shrew cutlet but ravaged by occasional solar activity.
Perhaps the 30-odd planets in this group (the Rimward Commonwealth?) have managed, by pooling their resources, to avoid (or at least delay) the general decline of the Co-operative, and have collectively cleared their systems of pirates. Heavy patrols at Zainlabi and Teesdi keep troublemakers out. Tensions are brewing: the fierce yellow insects of Zainlabi feel - rightly or wrongly - that their ships and crews are bearing the brunt of the guard duty, for little benefit: their system still has pirate activity, and many citizens feel that they should pull out of the deal. "Fierce" is the right word to describe this aggressive species: disputes often turn violent, and their Confederacy government is in danger of breakup. Sporadic bushfire wars are common as opposing forces fight it out.

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Re: Peace Time Trading

Post by F-P » Sat Nov 16, 2019 10:35 pm

Cheers me dears.
I think I may need to work on that cloaking device... Pass me the number 4 hammer please.

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Re: Peace Time Trading

Post by Cody » Sun Nov 17, 2019 2:39 pm

F-P wrote:
Sat Nov 16, 2019 10:35 pm
Pass me the number 4 hammer please.
<rummages through toolkit>
Number 3, number 5... nope, someone's nicked the number 4 hammer (probably that rogue Solo). Would a left-handed monkey wrench do?
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Re: Peace Time Trading

Post by CaptSolo » Sun Nov 17, 2019 5:08 pm

Cody wrote:
Sun Nov 17, 2019 2:39 pm
<rummages through toolkit>
Number 3, number 5... nope, someone's nicked the number 4 hammer (probably that rogue Solo). Would a left-handed monkey wrench do?
¿Qué?

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Re: Peace Time Trading

Post by Cody » Sun Nov 17, 2019 9:17 pm

<grins> Good to see you're still about, amigo!
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Re: Peace Time Trading

Post by F-P » Thu Nov 21, 2019 9:17 pm

Cody wrote:
Sun Nov 17, 2019 2:39 pm
F-P wrote:
Sat Nov 16, 2019 10:35 pm
Pass me the number 4 hammer please.
<rummages through toolkit>
Number 3, number 5... nope, someone's nicked the number 4 hammer (probably that rogue Solo). Would a left-handed monkey wrench do?
Damn, the left handed monkey went native at Tionisla,

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