Having been inspired by the phrase, 'Proud owner of the most iron-arsed Mk1 Cobbie in G1' (in Jake's post at http://aegidian.org/bb/viewtopic.php?f= ... 5&start=15
), I bought a Sidewinder and tried to iron-ass it. The results were surprisingly good - but I wanted more. Hence - and inspired also by the SuperCobra - I created the 'Super-Sidewinder'. It is not an uber-ship, but, while retaining the Sidewinder's small - and so hard to hit - profile, and its manoeuvrability (actually, I've enhanced that a bit), I've added energy (a bit), speed (a moderate amount), a better (quite a lot better) energy refresh rate, and made the ship more upgradeable than the original. Also, I reckon it looks quite scary.
I've posted a test version of the Super-Sidewinder here: https://www.box.com/shared/moreq536ht
. It is setup to create some Super-Sidewinder pirates within scanner range when you launch from a station. I've included a save file of one of the ships too. Note that the saved player ship (and, for the most part, the pirates - both the pirates spawned by this test OXP and the pirates that, courtesy of this OXP, one will see occasionally in the normal game) do not have the full iron-ass equipment fitted. Note that if you have the 'NPC shields' OXP installed then pirates will be tougher.
PS: I am about to make available via the wiki (http://wiki.alioth.net/index.php/OXP_List
) - and via the link just given above - new versions of most of my other OXPs, namely, Fer-de-Lance 3G, Interstellar Tweaks, and Extra Thargoids. The changes are mainly bugfixes and optimisations, with the exception of Interstellar Tweaks which has been revamped to be more interesting.