Oolite Bulletins

For information and discussion about Oolite.
It is currently Wed Oct 17, 2018 9:22 pm

All times are UTC




Post new topic  Reply to topic  [ 294 posts ]  Go to page Previous 116 17 18 19 20
Author Message
PostPosted: Wed Jan 27, 2016 9:57 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Ok, it seems crazy, but it is obvious and reproducible: If I change the door model to "alloy.dat", everything is fine. If I change it back to "oolite-alloy.dat", the plates behave like described above. If I leave the model as it is and remove the scale factor, everything is fine again.

So, until somebody proves me wrong, I call this a core bug in versions 1.82 and 1.83, related to model_scale_factor. This is a relatively new property, isn't it?

But I'll test again with a copy of the model!

Edit: It works, but of course this essentially isn't different to using a scaled version of alloy.dat.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Thu Jan 28, 2016 1:18 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
@ocz: I've overlooked your last posting. No time anymore this night, but I'll answer tomorrow!

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Thu Jan 28, 2016 12:01 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2530
Location: Finland
A new version 1.0.3 is up.

* Copied the alloy model from core game to the oxp to prevent weird debris anomalies reported by Fritz.


Top
   
PostPosted: Thu Jan 28, 2016 1:00 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Thank you, but I still have an uneasy feeling because nobody else could reproduce my results.

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Thu Jan 28, 2016 1:04 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Wed Aug 15, 2012 4:19 am
Posts: 2530
Location: Finland
Quote:
Thank you, but I still have an uneasy feeling because nobody else could reproduce my results.
Well, I did :) . I got spectacular explosions, reincarnating alloys and unbreakable alloys.


Top
   
PostPosted: Thu Jan 28, 2016 1:22 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Yes, I've just read it in the trunk nightly thread. I'm really happy now! :)

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Fri Jan 29, 2016 12:33 am 
Offline
Deadly
Deadly

Joined: Tue Nov 10, 2015 1:59 pm
Posts: 175
Good that that went well.


For reference reasons, if somebody reads this with similar problems: Solution in http://aegidian.org/bb/viewtopic.php?f= ... 35#p247369


Top
   
PostPosted: Fri Jan 29, 2016 12:53 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sun Jul 12, 2015 2:30 pm
Posts: 591
Location: Bavaria, Germany
Quote:
@ocz: I've overlooked your last posting. No time anymore this night, but I'll answer tomorrow!
I think this isn't necessary anymore!

_________________
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"


Top
   
PostPosted: Sat Oct 13, 2018 3:51 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Sat Sep 12, 2009 11:58 pm
Posts: 1035
Location: Essex (mainly industrial and occasionally anarchic)
Someone (er, possibly even me .. ) may have said this already somewhere in the thread, but how about beefing the hermits up a bit more? It seems wrong that something so large and valuable - the hermit should be destoyable with only ten-seconds or so of a military laser. I think that a, say, 75% energy increase might be an idea - though perhaps we could have older, knackered-looking hermits that have only the energy that all hermits currently have?

Also, perhaps, some hermits could have shields, as provided by the NPC Shields (I think it is called) OXP?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 294 posts ]  Go to page Previous 116 17 18 19 20

All times are UTC


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited