Porting to the Unity 5 Engine[Unity beta 5.4.0f2]

Information, contacts and source code for ports to Linux, Windows, etc.

Moderators: winston, another_commander

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JacksonSSilva
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Porting to the Unity 5 Engine[Unity beta 5.4.0f2]

Post by JacksonSSilva » Tue Jul 26, 2016 4:07 pm

:) I'm porting/adapting the game to the Unity engine, but I wanted to know if this is forbidden.

my Google Driver folder.
https://drive.google.com/drive/u/0/fold ... GNSN1I1Vm8

This is the GitHub repository (https://github.com/JacksonSSilva/OoliteUnity5)

another_commander
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Re: Porting to the Unity 5 Engine[Unity beta 5.4.0f2]

Post by another_commander » Wed Jul 27, 2016 2:18 pm

Hi and welcome.

I don't think that porting to an external engine is forbidden, as long as the original licenses are honored. The project you are undertaking is very interesting and quite substantial in size and work involved, so good luck with it and, if you have questions, feel free to ask.

I have seen that Unity uses C# for its API, are you planning to convert the entire project to C# or only parts that would interface directly with the engine?

JacksonSSilva
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Re: Porting to the Unity 5 Engine[Unity beta 5.4.0f2]

Post by JacksonSSilva » Wed Jul 27, 2016 8:38 pm

Thanks, I try to adapt everything I see in the source code, and mostly what I see in the game itself while I'm playing.

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