The 3rd module of Galactic Navy Extend: Mercenaries
Specially this one still need a lot attention.
The future target is a group(s) of mercenaries fighting together with
the Navies while at the same time raiding systems and attacking Black Monks, Seedy Spacebars or SecCom's.
escape pod payments and awards - done
fighting side by side with Navy Reserve (Galactic Navy OXP) - done
support System Guard Navy (2nd module) - done
occasionally attacks on Black Monk Monasteries, Seedy Spacebars or SecCom's - done
coordinated system attacks - pending
small missions - under consideration
some featured ships
CWC Command (Tigershark from liners)
Cobra Mark VI
GT Strike Fighter (modified Galtech Escort Fighter)
Cosmic Wild Cards (CWC), lasers for hire, a group of mercenaries made out of ex-navy, ex-assassins, ex-pirates
and adventures. While all of them are excellent pilots they are willing to do every job as long as
there are plenty of Credits. At least there is no known case where the changed fronts after excepting
All over the 8 sectors you can find them working for Navies or Galcop or blockading and raiding systems,
destroying Black Monk Monasteries or Seedy Spacebars, sometimes attacking Navy stations as well. Of course
they still work as murder for hire so be careful if you see their ships when you enter a system.
Different to most mercenary groups they own capital-ships as well, a big battlegroup is a serious
threat for less developed systems.
While the group got offices at some systems they mainly operate from ships so keep an eye on your ASC when you
enter a destination, you might see a carrier of them there.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test