Mineral Store Reset
Updated 09 April 2018 - Version 0.4.1
https://drive.google.com/open?id=1Q2O7n ... HcAQepUrNZ
This OXP helps to play in-system miner scenario, preventing saturation of main station market.
In vanilla game you have market capacity max 127 tons of minerals. Starting with 50+ tons of minerals already on market you have 75 tons of minerals or so to sell on main station. It gives you cash only 75*13 = 975 creds. Not sufficient sum to buy Ore Processor for 3500 creds! After market saturation you have only option to leave system through somebody’s wormhole with hope for better luck.
Now mineral store on main station market is sometimes resets. Reset flag sets to zero and increased with random increment when player ship leaves planet vicinity. Increment value depends on system productivity: systems with high GNP has more demands for raw minerals. When reset flag reaches 1 mineral store resets and reset flag sets to zero again.
Take attention: reset increment is not activated if you just collecting minerals in planet proximity. You must fly to minimum 3 planet radii distance (event this.shipExitedPlanetaryVicinity is called).