By the way, have you considered a maximum value for the multiplier, just in case someone makes an OXP ship with a (very) generous max speed?
Thought about it some more and I think it's a good idea for another reason: a speed cap may help prevent issues like the one Grindalf was having.
It can be necessary to reset the speed values (e.g. buying a new ship) but Grindalf seemed to experience them reseting for reasons as yet unknown. A maximum value should prevent the runaway doubling that it seems can occur in some (likely interOXP) situations.
So, a timely suggestion. Thanks
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