Oolite Bulletins

For information and discussion about Oolite.
It is currently Mon Mar 25, 2019 9:57 am

All times are UTC




Post new topic  Reply to topic  [ 36 posts ]  Go to page Previous 1 2 3
Author Message
PostPosted: Thu Mar 14, 2019 4:08 am 
Offline
Average
Average

Joined: Sun Mar 10, 2019 5:54 pm
Posts: 12
I think I would still want to install this OXP even with the strategy that I suggested. Travelling at 90 degrees from Viper Interceptors at 0.500 is going to end the masslock much sooner than travelling at 0.250, especially if they're not the only ships on the scanner. I probably wouldn't mind the minimum values either way, because the police in this game are not tailing anyone or pulling anyone over to check their cargo. I'm going to try this OXP so that I have an informed opinion next time.

By the way, have you considered a maximum value for the multiplier, just in case someone makes an OXP ship with a (very) generous max speed?


Top
   
PostPosted: Thu Mar 14, 2019 8:08 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1306
Fair enough...

Re max speed: not yet but there are already some crazy fast oxp ships out there so that might be wise. Trick is to make fast ships still seem fast whilst doing so... I could halve their speed bonus once they exceed 0.4 (i. e. anything faster than as asp mk II).

_________________
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors


Top
   
PostPosted: Sat Mar 16, 2019 12:40 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1306
Quote:
By the way, have you considered a maximum value for the multiplier, just in case someone makes an OXP ship with a (very) generous max speed?
Thought about it some more and I think it's a good idea for another reason: a speed cap may help prevent issues like the one Grindalf was having.

It can be necessary to reset the speed values (e.g. buying a new ship) but Grindalf seemed to experience them reseting for reasons as yet unknown. A maximum value should prevent the runaway doubling that it seems can occur in some (likely interOXP) situations.

So, a timely suggestion. Thanks :D

_________________
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors


Top
   
PostPosted: Sun Mar 17, 2019 10:51 am 
Offline
Above Average
Above Average

Joined: Thu Feb 21, 2019 6:17 pm
Posts: 16
just so you know Ive removed most mods, put masslock compensator(and a select few others) back in and everything works fine now. Im not sure which mod was causing the hassle but now Im slowly putting mods back in(one at a time) If I come across which one it was I will let you know.
I decided that this was a mod I couldn't live without.


Top
   
PostPosted: Sun Mar 17, 2019 11:24 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1306
Thanks for the report Grindalf and I'm glad you like the oxp :)

I've found something else in the code that could potentially cause problems with other oxps...
It is not essential however and so I'll remove it for the next update (fingers crossed, coming soon).

_________________
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors


Top
   
PostPosted: Wed Mar 20, 2019 9:13 pm 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Thu Jun 20, 2013 10:22 pm
Posts: 1306
v 1.4 available

  • Should now play nicely with power To engines oxp
  • Capped the bonus (not the base speed) at a rather generous 0.9LM
  • Removed some instances of speed recalculation that were probably unnecessary and possibly buggy

Hopefully the last point will make general oxp interaction work more smoothly.

_________________
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 36 posts ]  Go to page Previous 1 2 3

All times are UTC


Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot], Google [Bot] and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited