Test Win64 executable - custom laser sounds

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phkb
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Test Win64 executable - custom laser sounds

Post by phkb » Mon Aug 26, 2019 5:05 am

I've got a test build demonstrating a PR which adds the ability to have custom laser sounds for each laser type. The goal here is to make it possible to customise the sounds each laser has: the sound it makes when fired, the sound it makes when it hits a target, and the sound it makes when that laser type hits your ship. The PR also allows the launch/impact sounds of missiles to be changed, so a standard missile can sound different to an ECM-hardened missile.

A zip file with a pre-built oolite.exe inside can be found here: oolite64bit.zip. It's just Win64 at the moment. To use it, you need the latest x64 nightly for Windows installed (it can sit right next to official 1.88 without interfering with it) and you need to just unzip the file linked,and drop the exe inside the trunk's oolite.app folder. This is my first time doing this, so let me know if I've botched the build process on the exe.

You can download a sample OXP that demnostrates the effects here: LaserMissileSoundVariation.oxz. This OXP isn't intended to be part of the official release - it's just for testing purposes.

Details about the PR can be found here, including the changes required to make your own OXP using the features: https://github.com/OoliteProject/oolite/pull/342.

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Re: Test Win64 executable - custom laser sounds

Post by Cody » Mon Aug 26, 2019 3:14 pm

phkb wrote:
Mon Aug 26, 2019 5:05 am
This is my first time doing this, so let me know if I've botched the build process on the exe.
The .exe seems to work okay, but I can't answer for the rest of it.

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Re: Test Win64 executable - custom laser sounds

Post by phkb » Tue Aug 27, 2019 5:46 am

Cody wrote:
Mon Aug 26, 2019 3:14 pm
The .exe seems to work okay
Well, that's good news! Step one, tick.

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