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PostPosted: Tue Apr 17, 2018 11:51 pm 
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I'm pretty sure older versions didn't have this problem, so I may ditch the looks and just keep the logic of the new one.


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PostPosted: Wed Apr 18, 2018 5:29 am 
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Quite Grand Sub-Admiral
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Joined: Wed Feb 28, 2007 7:54 am
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Quote:
It could be that what we see ( the distance we see ) and the actual collision detection are two different things.
Try checking what the actual bounding boxes and octrees for collision detection look like and see if something seems out of place. You can display those using the debug console and executing the command
Code:
console.debugFlags = 0x40 | 0x80


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PostPosted: Wed Apr 18, 2018 8:13 am 
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Dangerous
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is the dock an untextured model of some sort? i think it is. could the solution be to make the dock box larger? or maybe center it a bit better?


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PostPosted: Wed Apr 18, 2018 4:24 pm 
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I think the docking is related to being in a certain place which initiates the procedure, just like those refueling stations.

Here is a picture with the actual bounding boxes as per another_commanders code.

Image


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PostPosted: Thu Apr 19, 2018 2:44 pm 
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Dangerous
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hmmm, well it doesnt look like there is anything physically there to hinder a ship.


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PostPosted: Sun Apr 29, 2018 4:33 am 
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Then the most likely explanation is the model's graphics are simply not lined up with where the game thinks the "solid" parts are.


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PostPosted: Mon May 28, 2018 7:46 pm 
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Superhub v1.5 OXP does not have this problem.

It seems to use the smaller textures and lacks a defined docking port piece.


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PostPosted: Wed Dec 05, 2018 3:40 pm 
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The easist fix would be to scale down the model for the dock along the z-axis (e.g. to a length of 100 instead of 2000).


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PostPosted: Sat Dec 08, 2018 8:02 am 
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Mostly Harmless
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So this is a really stupid question, and maybe off topic. How do I actually get docking clearance approved? Whenever I request it, I always get a denied response.


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