Search found 5875 matches

by another_commander
Fri May 14, 2021 3:05 pm
Forum: Discussion
Topic: Ctrl key missing from keyconfig.plist
Replies: 4
Views: 87

Re: Ctrl key missing from keyconfig.plist

Ctrl is used as a modifier key and is not accessible in the keyconfig.plist file. You cannot use it for assigning functionality to it. This is intentional.
by another_commander
Wed May 12, 2021 5:07 pm
Forum: Discussion
Topic: A Description of the Improved Lighting and Materials System
Replies: 4
Views: 7033

Re: A Description of the Improved Lighting and Materials System

Continuing here with some clarifications that were requested in the Screenshots thread: All of the following only applies to Oolite v1.90 (or a higher version) as definitions in shipdata.plist and not to anything in the Shaders folder. If shader definitions are in use then gloss is ignored if define...
by another_commander
Wed May 12, 2021 7:36 am
Forum: Discussion
Topic: Screenshots
Replies: 5788
Views: 1346004

Re: Screenshots

That'd apply to the Glowroids too, I presume? Reverted! Exactly. As for the two pics comparison, what you see in the second one is an iceteroid without a shininess definition (gloss is ignored anyway), which means that a default shininess value (probably 0) is used by the shader. It's a complex lit...
by another_commander
Wed May 12, 2021 5:18 am
Forum: Discussion
Topic: Screenshots
Replies: 5788
Views: 1346004

Re: Screenshots

I need to mention here that shininess and gloss are not the same thing and are not interchangeable. The 1.88/1.90 materials system is more than simply swapping out one property for another, and that is before even considering that shininess is in the range 0-128 (if I am not mistaken, did not check ...
by another_commander
Tue May 11, 2021 4:17 pm
Forum: Testing and Bug reports
Topic: oolite might need more ram and gc overhead memroy since it stiil crashing
Replies: 25
Views: 9337

Re: oolite might need more ram and gc overhead memroy since it stiil crashing

The JS runtime is running out of memory. This is because there are too many scripts running and it overflows the default 32MiB allocated for them. You can increase the size of the JS runtime allocated memory though. You will have to edit your preferences file and add this: "jsruntime-size-mib&q...
by another_commander
Sat May 08, 2021 10:29 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 282
Views: 137355

Re: [WIP] GalCop Missions

I did try to compile the latest version of oolite from source, but got stuck as a lot of people seem to on compiling the Firefox 4 derived spidermonkey dependancy. There was a gentoo patch that might fix the issue, but that's been removed from their site, and a different required patch to replace t...
by another_commander
Tue Apr 27, 2021 5:20 am
Forum: Oolite-Mac
Topic: BigSur and Oolite
Replies: 10
Views: 2650

Re: BigSur and Oolite

Thank you for the offer. CI/CD is unexplored? But who would then sit every night to create https://github.com/OoliteProject/nightlies? Let me have a smooth dive. As a first I will look at the OXP documentation. The nightlies are built by automated scripts created by Getafix and there are at least t...
by another_commander
Sun Apr 25, 2021 11:56 am
Forum: Oolite-PC
Topic: What "can" be changed without re-compiling?
Replies: 39
Views: 16311

Re: Re:

What about the following: a) Putting a second sun in a solar system (can one create something like a sun and place it even if the game code won't call it a sun)? b) Have more than 256 systems in a galaxy? c) Introduce a 9th galaxy into the game d) Have a 3-D galaxy e) Change the behaviour of commod...
by another_commander
Sun Apr 18, 2021 3:33 pm
Forum: Oolite-Mac
Topic: BigSur and Oolite
Replies: 10
Views: 2650

Re: BigSur and Oolite

What I would like to understand (really just a pointer please) is why we need to stick to an old SpiderMonkey version on any platform, or why a change would break 300-400 OXPs. Good qustion. Two main reasons: Portability: Spidermonkey for Oolite is built with certain flags specifically for Oolite. ...
by another_commander
Sat Apr 17, 2021 7:56 pm
Forum: Discussion
Topic: A question of lore
Replies: 57
Views: 24039

Re: A question of lore

Questions about the Quirium Cascade Mine: Am I right in thinking that if a ship drops a QCM, all NPCs in the vicinity immediately stop whatever they were doing and head for the hills? Correct. Am I right in thinking that if you pop the QCM before it blows (it's on a 15 second delay, right?), it doe...
by another_commander
Sat Apr 17, 2021 8:44 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 3475

Re: Oolite interaction with Expansion Packs

I do not yet understand. So there are features that do not require handlers. But how do they get active? I mean, is the sheer presence of files sufficient, or is there one file (like a manifest or deployment descriptor) that needs to register the features in Oolite? If the presence of a sound file ...
by another_commander
Thu Apr 15, 2021 6:12 am
Forum: Discussion
Topic: Setup mouse Elite 2-Frontier style
Replies: 2
Views: 883

Re: Setup mouse Elite 2-Frontier style

When in fullscreen, press Shift+Ctrl+M instead of Shift+M and that should give you mouse control with yaw on the x-axis.
by another_commander
Thu Apr 15, 2021 6:03 am
Forum: Oolite-Linux
Topic: Dual monitors / fullscreen mode
Replies: 5
Views: 1617

Re: Dual monitors / fullscreen mode

Unfortunately there is nothing that can be done about this, unless someone implements windowed fullscreen on Linux. Unlike the Windows and Mac ports, Linux currently utilizes the fullscreen facilities of SDL and that takes it straight into exclusive fullscreen. Maybe as a workaround you can try mult...
by another_commander
Thu Apr 15, 2021 5:53 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 3475

Re: Oolite interaction with Expansion Packs

Is it safe to say "only an OXP that has an XXX event handler actually adds a XXX feature to the game?" Or how could the contents of some OXP safely be categorized/understood? No. An OXP can contain graphics, sounds, new models, new textures, planetary system configuration changes, charact...
by another_commander
Wed Apr 14, 2021 7:40 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 3475

Re: Oolite interaction with Expansion Packs

T I will have a look at the doxygen stuff first, but I doubt I would really have to read the source code. If that is the case then it should be worth documenting the API so OXP developers know what they can rely on without needing to know the Oolite internals. And likewise, Oolite developers would ...