Search found 5869 matches

by another_commander
Tue Apr 27, 2021 5:20 am
Forum: Oolite-Mac
Topic: BigSur and Oolite
Replies: 10
Views: 1560

Re: BigSur and Oolite

Thank you for the offer. CI/CD is unexplored? But who would then sit every night to create https://github.com/OoliteProject/nightlies? Let me have a smooth dive. As a first I will look at the OXP documentation. The nightlies are built by automated scripts created by Getafix and there are at least t...
by another_commander
Sun Apr 25, 2021 11:56 am
Forum: Oolite-PC
Topic: What "can" be changed without re-compiling?
Replies: 39
Views: 14413

Re: Re:

What about the following: a) Putting a second sun in a solar system (can one create something like a sun and place it even if the game code won't call it a sun)? b) Have more than 256 systems in a galaxy? c) Introduce a 9th galaxy into the game d) Have a 3-D galaxy e) Change the behaviour of commod...
by another_commander
Sun Apr 18, 2021 3:33 pm
Forum: Oolite-Mac
Topic: BigSur and Oolite
Replies: 10
Views: 1560

Re: BigSur and Oolite

What I would like to understand (really just a pointer please) is why we need to stick to an old SpiderMonkey version on any platform, or why a change would break 300-400 OXPs. Good qustion. Two main reasons: Portability: Spidermonkey for Oolite is built with certain flags specifically for Oolite. ...
by another_commander
Sat Apr 17, 2021 7:56 pm
Forum: Discussion
Topic: A question of lore
Replies: 57
Views: 21863

Re: A question of lore

Questions about the Quirium Cascade Mine: Am I right in thinking that if a ship drops a QCM, all NPCs in the vicinity immediately stop whatever they were doing and head for the hills? Correct. Am I right in thinking that if you pop the QCM before it blows (it's on a 15 second delay, right?), it doe...
by another_commander
Sat Apr 17, 2021 8:44 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 1939

Re: Oolite interaction with Expansion Packs

I do not yet understand. So there are features that do not require handlers. But how do they get active? I mean, is the sheer presence of files sufficient, or is there one file (like a manifest or deployment descriptor) that needs to register the features in Oolite? If the presence of a sound file ...
by another_commander
Thu Apr 15, 2021 6:12 am
Forum: Discussion
Topic: Setup mouse Elite 2-Frontier style
Replies: 2
Views: 651

Re: Setup mouse Elite 2-Frontier style

When in fullscreen, press Shift+Ctrl+M instead of Shift+M and that should give you mouse control with yaw on the x-axis.
by another_commander
Thu Apr 15, 2021 6:03 am
Forum: Oolite-Linux
Topic: Dual monitors / fullscreen mode
Replies: 4
Views: 1033

Re: Dual monitors / fullscreen mode

Unfortunately there is nothing that can be done about this, unless someone implements windowed fullscreen on Linux. Unlike the Windows and Mac ports, Linux currently utilizes the fullscreen facilities of SDL and that takes it straight into exclusive fullscreen. Maybe as a workaround you can try mult...
by another_commander
Thu Apr 15, 2021 5:53 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 1939

Re: Oolite interaction with Expansion Packs

Is it safe to say "only an OXP that has an XXX event handler actually adds a XXX feature to the game?" Or how could the contents of some OXP safely be categorized/understood? No. An OXP can contain graphics, sounds, new models, new textures, planetary system configuration changes, charact...
by another_commander
Wed Apr 14, 2021 7:40 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 1939

Re: Oolite interaction with Expansion Packs

T I will have a look at the doxygen stuff first, but I doubt I would really have to read the source code. If that is the case then it should be worth documenting the API so OXP developers know what they can rely on without needing to know the Oolite internals. And likewise, Oolite developers would ...
by another_commander
Wed Apr 14, 2021 6:01 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 267
Views: 70594

Re: Oolite Wiki

For future reference, my todo list would be this: Environment mapping. We already have a class in the source related to this (OOEnvironmentCubeMap.h/m) but it is not currently used and I am not entirely sure what more is needed to make it work. It would enable various degrees of reflections of the e...
by another_commander
Wed Apr 14, 2021 5:40 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 22
Views: 1939

Re: Oolite interaction with Expansion Packs

You are asking for an explanation of how everything works basically. That's a bit of a tall order, but there are a few pointers: Check in the source for Core/MiniZip. That's what is used for decompression of the oxzs and it is a bare bones (de)packager based on the standard zlib. Check out Core/Reso...
by another_commander
Tue Apr 13, 2021 3:35 pm
Forum: Discussion
Topic: A question of lore
Replies: 57
Views: 21863

Re: A question of lore

Moved to discussion because it has everything to do with Oolite and nothing to do with Outworld.
by another_commander
Tue Apr 13, 2021 5:42 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 267
Views: 70594

Re: Oolite Wiki

When the main part of today's core was created there were project leads involved, of course. It's more or less as Cody said. The only detail I believe was slightly different is that I do not recall an official handover between Jens and cim. cim happened to be the guy with the right skills, ideas and...
by another_commander
Sun Apr 11, 2021 1:21 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 267
Views: 70594

Re: Oolite Wiki

montana05 wrote: Sun Apr 11, 2021 12:47 pm It looks good to me, but the final decision will be with a_c and Malik.
Guys, the wiki content has never been controlled in any way by the developers (excluding minor changes here and there when inaccuracies or factual errors are noted). Feel free to do what needs to be done to improve it.
by another_commander
Sun Apr 11, 2021 8:26 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 267
Views: 70594

Re: Oolite Wiki

On the other hand I am tearing my hair on the manifest.plist data format. See http://wiki.alioth.net/index.php/Manifest.plist#Custom_Format - inside a dictionary, do we have quoted or unquoted values? - inside a dictionary, do we have quoted or unquoted keys? - do we allow/need colons or/and equals...