
Search found 2553 matches
- Fri Sep 13, 2019 6:15 am
- Forum: Expansion Pack
- Topic: VimanaHUD OXP
- Replies: 6
- Views: 942
Re: VimanaHUD OXP
Looks amazing! 

- Wed Aug 07, 2019 4:11 pm
- Forum: Expansion Pack
- Topic: Known errors: a summary
- Replies: 54
- Views: 10520
Re: Known errors: a summary
Ok. Checked my catalog. Gas giants are not there. I only have the base package and demux + redux. That means the gas giant oxps are in Redspear's catalog.
- Tue Jul 30, 2019 8:44 am
- Forum: Expansion Pack
- Topic: Known errors: a summary
- Replies: 54
- Views: 10520
Re: Known errors: a summary
Gas giants is very probably in my repertoire. I'll check it when I get back to my computer. Thanks for notifying.
- Fri Mar 29, 2019 5:34 am
- Forum: Discussion
- Topic: Diplomatic Corps Ships
- Replies: 18
- Views: 6676
Re: Diplomatic Corps Ships

- Tue Mar 12, 2019 10:27 am
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 58650
Re: [Release] Rescue Stations
Somebody *please* tell me how to find a Black Box - I've been flying around a system for about 6 hours trying to find one ... I've installed the "hot and cold" OXP, which seems to work, but there's nothing shows up in the scanner. It's driving me mad! :shock: :oops: :? I must confess. Without the C...
- Mon Mar 11, 2019 4:28 pm
- Forum: Discussion
- Topic: New Jameson here, some initial feedback
- Replies: 61
- Views: 13369
Re: New Jameson here, some initial feedback
@starting with the Adder I've restarted with the Adder and to be honest I'm not finding it difficult at all. I just corkscrew to avoid pirate fire, make sure I buy things at a good price and sell at a good price. The big problem is its a long haul to be able to afford a new ship and without cargo e...
- Tue Mar 05, 2019 3:02 pm
- Forum: Discussion
- Topic: New Jameson here, some initial feedback
- Replies: 61
- Views: 13369
Re: New Jameson here, some initial feedback
One of my favorite topics over the years is brainstorming how the game would need to be changed for the Adder start to be the default start. Try starting the game in Adder. Even with the cargo expansion hack from the Start Choices OXP, you'll notice that it's a huge effort to cumulate enough capital...
- Sat Mar 02, 2019 2:17 pm
- Forum: Expansion Pack
- Topic: [Release] Start Choices
- Replies: 88
- Views: 52773
Re: [Release] Start Choices
I (still) firmly believe that modding is the key to keeping this game alive. On top of constantly developing the core game of course. <grins> Don't forget the players! You can mod and dev all you want, but without us dumb pilots... quo vadis? I stand corrected, sir. :D The correct mixture is devvin...
- Sat Mar 02, 2019 12:45 pm
- Forum: Expansion Pack
- Topic: [Release] Start Choices
- Replies: 88
- Views: 52773
Re: [Release] Start Choices
How does the time fly :D. The previous update was from 2015! A new version which incorporates phkb:s fix is now uploaded. Thanks a lot phkb for taking care of yet another of my old oxps. And to anyone who hesitates to update or fix or modify or alter or change or whatever with my oxps, please don't....
- Tue Jan 01, 2019 3:37 pm
- Forum: Expansion Pack
- Topic: Star Fuel OXZ
- Replies: 17
- Views: 8365
Re: Star Fuel OXZ
OK, so it's effectively a way to cram more fuel into the tank. Oh ye who lack in thee faith! It might _look_ like that if you blasphemously peek at the sacred code, but be aware that Holy Fuel (tm) is in fact produced by sacred blessings in the vast halls of Black Monk Monasteries with rites unfit ...
- Fri Nov 09, 2018 10:01 am
- Forum: Discussion
- Topic: Time
- Replies: 9
- Views: 3158
Re: Time
Just a quick comment here. If someone takes this further, it should probably work so that some sort of transaction key needs to be pressed for things to actually happen. You would kind of create a list of actions and then execute it.
- Mon Nov 05, 2018 7:48 pm
- Forum: Expansion Pack
- Topic: [Release] Spicy Hermits
- Replies: 300
- Views: 85941
Re: [Release] Spicy Hermits
coriolis: 25000 What? Corolis stations can be destroyed , without special OXP funny business? I think variable strength for rock hermits would add some fun and realism. How about the following? Non-pirate hermits: energy between 1500 and 2000, with a chance of shields - via the NPC Shields OXP - of...
- Mon Nov 05, 2018 5:24 pm
- Forum: Expansion Pack
- Topic: [Release] Spicy Hermits
- Replies: 300
- Views: 85941
Re: [Release] Spicy Hermits
Good points on the default max_energy of hermits. For reference: boa2: 525 hermit: 1000 coriolis: 25000 So beefing up the hermits sounds like a reasonable idea for this oxp. Kind of like simulating shields. Don't know about the variable strength though. Sounds nice on paper, but is kind of hard to n...
- Mon Nov 05, 2018 5:06 pm
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 124
- Views: 63804
Re: [Release] Stations for Extra Planets
New version is up (2.0.1)
* fixed buoy tumbling as per UK_Eliter's report
* fixed shininess of S-A1 Coriolis Station as per Nite Owl's report
* fixed buoy tumbling as per UK_Eliter's report
* fixed shininess of S-A1 Coriolis Station as per Nite Owl's report
- Mon Nov 05, 2018 3:27 pm
- Forum: Expansion Pack
- Topic: [Release] Stations for Extra Planets
- Replies: 124
- Views: 63804
Re: [Release] Stations for Extra Planets
Found a minor problem with the S-A1 Coriolis Station by smivs. Had trouble manually docking at this station as the docking port was always showing up as extremely dark on at least two of the five sides. This made it difficult to judge my ship's distance from those sides. Took a look at the shipdata...