Search found 1471 matches

by Redspear
Sat May 23, 2020 11:03 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

Quick test build release: Win 64 Test Build There's a few other things in there: 30/20km scanner as seen in some of my pics Target scanner text as suggested by Disembodied Dulled target reticles (I've always found them to be a bit overbearing) Rescale _Plus is enabled by default. If you'd like to tr...
by Redspear
Sat May 23, 2020 8:39 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

Ah yes, that makes perfect sense.
The oxp doesn't define sun radius and so it defaults to the preset values...

Looks like I'll have to include it as a core change.
by Redspear
Sat May 23, 2020 7:21 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

Strange, either "Modest" or "Plus" oxp dropped over a self-build (nightly) show that type of sun. That's the size you get without either of the the oxps being active. Could you please check that whichever one you're using is unzipped and placed in the addons folder with an .oxp extension (obvious I...
by Redspear
Sat May 23, 2020 1:06 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

Commander_X wrote:
Sat May 23, 2020 12:51 am
Quick question -- is the sun expected to have the size like in the another_commander's screenshot below ?
Not in my build.
by Redspear
Fri May 22, 2020 9:17 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

And at the other end of the scale... Ra this time, again with: float cosThreshold = -1.333333e-6 * atmRadius / 10 + 0.17333333; https://i.postimg.cc/QCW14L7S/oolite-1114.png https://i.postimg.cc/q7kck5fM/oolite-1115.png I could spend ages tweaking this but I think that's a pretty good consistency am...
by Redspear
Fri May 22, 2020 12:59 pm
Forum: Discussion
Topic: Progress
Replies: 2024
Views: 499102

Re: Progress

Awesome! I look forward to playing with this 8)
by Redspear
Fri May 22, 2020 12:55 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

I think I got this one that looks good for the three sizes I tried: Ra, Lave and Reorte. You can try giving it a go if you want: float cosThreshold = -1.11055807437937e-7 * atmRadius + 0.1511346252; cosThreshold varies from 0.12 (Ra) to 0.08 (Reorte). Note that we are not dividing radius by 10 with...
by Redspear
Thu May 21, 2020 6:19 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

I think I got this one that looks good for the three sizes I tried: Ra, Lave and Reorte. You can try giving it a go if you want: Thanks. I'll try it at some other planets, likely Diso, Tionisle, Isionor, Leesti and Ontiat. cosThreshold varies from 0.12 (Ra) to 0.08 (Reorte). Note that we are not di...
by Redspear
Thu May 21, 2020 2:58 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

I'm getting a similar look with:

Code: Select all

float cosThreshold = -1.333333e-6 * atmRadius / 10 + 0.17333333;
Seems to work well with different sizes.
by Redspear
Thu May 21, 2020 12:55 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

OK, so as usual I make no claims for this adjustment to be optimal but so far it seems to be pretty good.

Code: Select all

float cosThreshold = -1.333333e-6 * atmRadius / 10 + 0.13333333;
I'll update the main code post on the previous page of this thread.
by Redspear
Wed May 20, 2020 6:25 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

I have uploaded the spreadsheet I used on https://drive.google.com/file/d/1viE2cr ... sp=sharing Thanks. After trying various things I appear to be close to a solution (things certainly look better at both Lave and Diso). Tired of tweaking for now however, so I'll get back to it later. Meanwhile, h...
by Redspear
Mon May 18, 2020 11:38 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

I plotted the radius vs cosThreshold values I had and estimated a best fit curve. Do you still have the raw data? If so, please pass it on. Extrapolating along a line will obviosly deviate from even the slightest curve. Increasing planet size by a factor of 10 for example would lead to negative val...
by Redspear
Mon May 18, 2020 3:18 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

Wondering if the "distances" in the atmosphere shader should also need some tweaking... Yeah, I thought that and they were some of the things I adjusted without success. However... https://i.postimg.cc/bwDSSV8R/image.png Having this relationship explained certainly gives me fresh ideas (thanks a_c ...
by Redspear
Mon May 18, 2020 11:48 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

I think that releasing a binary would go a long way to enabling more extensive testing. Just a zip file with the oolite.app and AddOns folders should be all that is needed. Fair enough, I'll give that a go. you can see that the atmospheres do not look the same. The rescaling one seems to end in a r...
by Redspear
Sat May 16, 2020 10:10 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 689
Views: 198332

Re: Split: Re-scaling experiment

Opted for the more economical method and will edit the 'code post' accordingly. Meanwhile, the oxps... Option 1: "Just a modest rescale thank you. Less is more, don't you know" :arrow: Just a taste for me Option 2: "If less is more, imagine how much more 'more' can be..." :arrow: I want it all damn ...