Search found 359 matches

by montana05
Sun Sep 27, 2020 3:53 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

Looks good! They will be even more deadly with 2 and 3 lasers... Thank you, Mark II is entirely your creation, I just did some minor cosmetics. Mark I is a rougher version of the original. Yes, they are quite deadly now, I adjusted the energy banks a bit so if you don't have an upgraded ship you be...
by montana05
Sat Sep 26, 2020 1:49 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

As requested Cylon raider with normal and specular map Thank you very much cbr, I hope I made good use of your contribution. https://i.postimg.cc/6p8Z5qnt/Gal-Tech-Cylon-Raider-Mark-I-Mark-II.png Cylon Raider Mark I (green) and slightly larger Cylon Raider Mark II (red) Cylon Mark II got 3x fore la...
by montana05
Thu Sep 24, 2020 2:07 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

Oops, sort of a small error is expected with the previous shader I posted. Reposting the (hopefully correct one) now: First test run, the normal map is now shown, no error messages. It certainly looks different from the version with Oolite shaders but I guess it's up to the eye of the beholder to d...
by montana05
Thu Sep 24, 2020 1:25 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

Ok, (hopefully) my last message for today, a quick schedule of mine: After finishing the GalTech fix I intend to check Isis Interstellar for another fix. Werewolf got problems with the material files (wrong format) and some subentities at other ships are wrong designed, the OXPs never published need...
by montana05
Thu Sep 24, 2020 1:18 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

another_commander wrote:
Thu Sep 24, 2020 11:35 am
montana05 wrote:
Thu Sep 24, 2020 10:02 am
Ideas for better lightning (gloss, shininess and specular_color) are welcome as well. :)
Some lighting and material tips here:
Thank you a lot another_commander,
while I was aware of some of it a lot I didn't know. Still a long way to go for me.
by montana05
Thu Sep 24, 2020 12:24 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

The picture in my previous post used the materials option. But you lose the custom effect from the included shader, i think :shock: Ye, that's how it works. It's the default shader (materials) or custom shader. If you want to have the special effects from some custom shader, you need to do some sha...
by montana05
Thu Sep 24, 2020 11:45 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

I do have a problem with Arachnid Mark 1 and Serpent Class Cruiser, since I got no experience with shaders at all I got no idea how to add a normal map there, any expert could help with some advice ? :) Do you need help with creating the normal maps themselves or you have them ready and need help t...
by montana05
Thu Sep 24, 2020 11:03 am
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 475

Re: Fireball-1.01.oxp

cbr wrote:
Wed Sep 23, 2020 6:52 pm
Here is the needed information used in screenshot above...

:) :) :) :wink:
Definitely better than mine, may I use your maps for the fixes cbr ? :)

I believe you have a similar set for Cylon Raider Mark 1, which would be more than welcome as well.
by montana05
Thu Sep 24, 2020 10:47 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

Btw, I did assign some multiple lasers as well, not sure so if this should be added to a fix (maybe as an alternative ship) or in an entirely new package. Do you have a user for oolite.org to add manifests to the Expansion Manager? If you do and want to add it to the fix, we can ask phkb to transfe...
by montana05
Thu Sep 24, 2020 10:02 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

First of all, thanks a lot to all for the quick replies. Here what I got so far: https://i.postimg.cc/vB21k9S9/Gal-Tech-Arachnid-Mark1.png Arachnid Mark 1 (custom shaders dissabled, used Oolite shaders) https://i.postimg.cc/KvjXmTpj/Gal-Tech-Constitution-Class-Heavy-Cruiser.png Constitution Class He...
by montana05
Wed Sep 23, 2020 2:54 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 64
Views: 2519

Re: Recovering "Lost" OXPs

New materials for GalTech are (nearly) ready, Constitution Class Heavy Cruiser got an emission map now but need some (small) fixes with diffuse, will be finished tomorrow. I do have a problem with Arachnid Mark 1 and Serpent Class Cruiser, since I got no experience with shaders at all I got no idea ...
by montana05
Sat Sep 19, 2020 9:25 am
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 475

Re: Fireball-1.01.oxp

Correct me if wrong but are not normal maps very difficult to make without the original Wings 3d files? Managed to do so once without the original Wings3d files with a conversion program found online but it involved making detailed grayscale height maps which, for that particular project, must have...
by montana05
Sat Sep 19, 2020 4:26 am
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 475

Re: Fireball-1.01.oxp

Since we modify the textures for gloss we actually could add normal maps as well. :wink:
by montana05
Fri Sep 18, 2020 2:35 pm
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 475

Re: Fireball-1.01.oxp

Yep, but what I mean is one OXP for each of ShipBuilder's OXPs, with the requires_oxps defined in the manifest with the original ship's OXP so they will only show on the Expansion Manager after the original OXP was installed and will contain only the fixes for that ship... an OXP will all fixes wil...
by montana05
Fri Sep 18, 2020 2:18 pm
Forum: Expansion Pack
Topic: Fireball-1.01.oxp
Replies: 28
Views: 475

Re: Fireball-1.01.oxp

That will have do be done with shipdata-overrides.plist in another OXP due to the "Thargoid" clauses added to CC-BY-NC-SA 3.0 in this OXP. I will make an override OXP for each of the Shipbuilder's OXPs I defined for the Expansion Manager with the fix for CARGO_RANDOM and in Fireball's case a fixed ...