Search found 306 matches

by Reval
Wed Dec 23, 2020 11:58 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39890

Re: (WIP) Elite Trader

Elite Trader, version 1.15 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.15 : Toggling weapons also toggles the anti-masslock system Guild stricture on gems and precious metals tightened Advisory lists the system's stations (minus Rock Hermits) Advisory lists prices of syste...
by Reval
Sun Dec 20, 2020 11:57 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39890

Re: (WIP) Elite Trader

Elite Trader, version 1.14 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.14 : Master Advisory now lists the System's planets with stations Planets are numerically named on entering and leaving their gravity (eg. Larelace Prime, Lerelace II, Lerelace III, Lerelace IV) The abo...
by Reval
Sun Dec 20, 2020 8:21 pm
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 106
Views: 50884

Re: Lave Academy OXP

... in the sense that we are not all-seeing, I suppose. I now bow out of this subject, except to add that I was probably under the illusion that this sub-forum is about scriptng questions and OXZ release/update announcements...
by Reval
Sun Dec 20, 2020 7:51 pm
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 106
Views: 50884

Re: Lave Academy OXP

Fair dinkum, then :) Knock yerself out (but do we really need to know about it? - these messages are insignificant to anyone but yourself...)
by Reval
Sun Dec 20, 2020 4:05 pm
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 106
Views: 50884

Re: Lave Academy OXP

Again, as commented here , the log messages you list are not errors . They are there for informational purposes only. The fact that a script does not "use strict" will not invalidate it or prevent it from working. Hence no error . No one is dictating that a scripter has to "use strict...
by Reval
Sun Dec 20, 2020 3:02 pm
Forum: Expansion Pack
Topic: Argh, the joy of testing OXPs
Replies: 14
Views: 4831

Re: Argh, the joy of testing OXPs

Mind if I ask why a few 'deprecated' messages in your log matter so much to you? (matter enough to create BB topics about them, I mean). My logs are full of this sort of thing and I'm not bothered by them in the least... at worst, they're merely reflecting the fact that some of the OXPs you have ins...
by Reval
Sun Dec 20, 2020 11:05 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39890

Re: (WIP) Elite Trader

Elite Trader, version 1.13 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.13 : Witchpoint fuelling for Good Brothers above probationary grade (facilitates fast trading between far-flung systems) Station contact (Assessor) named on Master Advisory screen Increased energy and s...
by Reval
Thu Dec 17, 2020 3:46 pm
Forum: Testing and Bug reports
Topic: No ships at Lave - normal start
Replies: 20
Views: 6185

Re: No ships at Lave - normal start

Thank you for that most enlightening reply.
by Reval
Thu Dec 17, 2020 2:11 pm
Forum: Testing and Bug reports
Topic: No ships at Lave - normal start
Replies: 20
Views: 6185

Re: No ships at Lave - normal start

Which is exactly what I was forced to do with FE Ships. IMO, that shouldn't be necessary, though.
by Reval
Wed Dec 16, 2020 5:21 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 15
Views: 4762

Re: Destroying a derelict should not count as a kill

I for one would be all for the forcing of a miscreant to abandon ship to be accounted a 'kill' on the Elite scoreboard, as opposed to the complete destruction of his ride or himself. That is, if I have understood the issue aright. Should indeed be added to the core game! Not even Elite Trader would ...
by Reval
Wed Dec 16, 2020 11:54 am
Forum: Testing and Bug reports
Topic: No ships at Lave - normal start
Replies: 20
Views: 6185

Re: No ships at Lave - normal start

phkb wrote: Wed Dec 16, 2020 10:52 am ... will end up picking other ships, which may then turn out to be not available for sale at the station.
... or no ships at all, which is more to the point, and what prompted my OP.
by Reval
Wed Dec 16, 2020 10:25 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39890

Re: (WIP) Elite Trader

With pleasure (you're our Wiki's prestidigitator). The 22 Grades I can do, but the Guild has only one Commandment: Thou shalt not kill. Brothers are free to do anything else but that (as Contratius knows)... Not sure, however, if it's a good idea to reveal all the Grades up front - sort of spoils th...
by Reval
Wed Dec 16, 2020 9:34 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39890

Re: (WIP) Elite Trader

Fair ideas - let me ruminate on this... unless you'd like to do the (provisional) honours, so I can see exactly what you mean (if you've the spare time, I mean). Many thanks!
by Reval
Wed Dec 16, 2020 9:31 am
Forum: Testing and Bug reports
Topic: No ships at Lave - normal start
Replies: 20
Views: 6185

Re: No ships at Lave - normal start

Can't speak for "all scenarios", but the Adder and Cobra 1 are certainly there when I start a new commander with my usual OXP load. Thanks for this - and it really should go in with the core game on the next update, IMO...
by Reval
Mon Dec 14, 2020 5:54 am
Forum: Testing and Bug reports
Topic: No ships at Lave - normal start
Replies: 20
Views: 6185

Re: No ships at Lave - normal start

With FE Ships, I eventually had to throw in the towel and stock the Lave shipyard via script.js. At least now I know the appropriate 'downgrades' will be available for a Jameson, come what other oxps may... perhaps I ought to release that script separately - call it Lave Ships or something... and of...