Search found 306 matches

by Reval
Thu Dec 03, 2020 7:37 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4391

Re: [RELEASE] Goods Container

dybal wrote: Wed Dec 02, 2020 8:59 pm
another_commander wrote: Wed Dec 02, 2020 8:24 pm
Reval wrote: Wed Dec 02, 2020 7:20 pm It didn't seem worth a version update... :oops:
Pro-tip: Always update the version when you change even the smallest thing in an OXP.
Seconded!
Sage advice, Sirs (consider this Midshipman duly chastened).

Coming up...
by Reval
Wed Dec 02, 2020 7:20 pm
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4391

Re: [RELEASE] Goods Container

Discovered a save-game bug at the last minute. Now fixed. Anyone who already downloaded this OXZ, please uninstall and re-install. It didn't seem worth a version update... :oops:
by Reval
Wed Dec 02, 2020 7:14 pm
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4391

Re: [RELEASE] Goods Container

Tip: due to the fact that Oolite doesn't register the externally upgraded cargo capacity immediately on loading a game, it is advisable to save your games with cargo-hold empty, to avoid loss of some previously bought goods.
by Reval
Wed Dec 02, 2020 12:20 pm
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4391

Re: [RELEASE] Goods Container

Cheers, Redspear :) At this point not all the routines are quite watertight (I'm sure you'll discover why when you poke around script.js). Still not found a way around the case where all pylon mounted weapons are sold (none of the event-handlers I tried seemed to fire), but working on a fix as we sp...
by Reval
Wed Dec 02, 2020 10:29 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4391

[RELEASE] Goods Container

Goods Container, version 1.0 In the Manager and on the Wiki . An externally mounted cargo cannister , installed on any available missile hardpoint. Currently available in 5-ton capacity for 5000 cr (tech level 6+). NB. As of this version, Goods Containers are non-detachable! A couple of examples, u...
by Reval
Wed Dec 02, 2020 6:53 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 374
Views: 258489

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

What would be the easiest method to count the number of missiles/mines currently fitted to a ship? - I've been unable to find a handler or property to do this directly, but still wonder if one exists...
by Reval
Mon Nov 30, 2020 4:07 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39662

Re: (WIP) Elite Trader

Oh, and do consider trying the new GETTER HUD , now at least unofficially part of Elite Trader: A compact Trader's and Explorer's HUD based on the standard HUD, with digital speed readout, re-coloured scanner, compass, gauges, MFD and legends. Cargo hold contents are shown in place of missile loadout.
by Reval
Mon Nov 30, 2020 3:41 pm
Forum: Expansion Pack
Topic: [RELEASE] FE Ships Player
Replies: 3
Views: 2699

Re: [RELEASE] FE Ships Player

FE Ships Player version 1.2 Now in the Manager and on the Wiki. This update brings the prices of the new playable FE ships (Gecko, Krait, Mamba, Sidewinder, Viper 1 and Viper 2) into line with those of Frontier: First Encounters , in addition to correcting the sparsity of Asps in stations throughou...
by Reval
Mon Nov 30, 2020 3:24 pm
Forum: Expansion Pack
Topic: [RELEASE] FE Ships
Replies: 2
Views: 2132

Re: [RELEASE] FE Ships

FE Ships version 1.1 Now in the Manager and on the Wiki. This update brings the prices of most of the FE ships into line with those of Frontier: First Encounters . For example, the Asp Explorer - in Oolite costing over 400,000 credits - is now the next logical step up from a Cobra 3, at just 187,00...
by Reval
Mon Nov 30, 2020 10:57 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39662

Re: (WIP) Elite Trader

Elite Trader, version 1.8 (includes 1.7) Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.8 : Added the obvious to G.E.T. Status: total profit for the current station . Further improvements to the selling logic: all good trades are acknowledged and complimented (though only one...
by Reval
Sat Nov 28, 2020 6:24 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 39662

Re: (WIP) Elite Trader

Elite Trader, version 1.6 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.6 : Refinements and improvements in the Best Trade logic: G.E.T. Status on the Manifest screen now takes into account individual sales of individual commodities and lists these, while aggregating all sep...
by Reval
Fri Nov 27, 2020 3:11 pm
Forum: Expansion Pack
Topic: [RELEASE] FE Ships Player
Replies: 3
Views: 2699

Re: [RELEASE] FE Ships Player

FE Ships Player version 1.1 Now in the Manager and on the Wiki. This update adds a script to ensure that the requisite ships (Adder, Gecko, Krait, Sidewinder, and Cobra Mk 1) are stocked in Lave Shipyard when starting a new Jameson, at the same time as renaming the initial player ship from 'Cobra M...
by Reval
Thu Nov 26, 2020 8:08 am
Forum: Discussion
Topic: Oolite Wikipedia - some issues
Replies: 51
Views: 26297

Re: Oolite Wikipedia - some issues

Many thanks, maik - much appreciated by all.
by Reval
Thu Nov 26, 2020 4:46 am
Forum: Discussion
Topic: Oolite Wikipedia - some issues
Replies: 51
Views: 26297

Re: Oolite Wikipedia - some issues

It's good to see the Wiki search is working now, at least. Thanks, Maik!

Still no luck with the uploads, however.
by Reval
Wed Nov 25, 2020 2:45 pm
Forum: Discussion
Topic: Oolite Wikipedia - some issues
Replies: 51
Views: 26297

Re: Oolite Wikipedia - some issues

I was just about to post on a similar problem:

Attempting to upload an OXZ, a "File appears to be empty..." warning message appears, curtailing further action.

Additionally, the Wiki search is non-functional ATM.