A Description of the Improved Lighting and Materials System

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Cody
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Re: A Description of the Improved Lighting and Materials System

Post by Cody »

What's this, Griff - you got a top hat now? Very snazzy!
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Griff
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Re: A Description of the Improved Lighting and Materials System

Post by Griff »

i changed my hat for a santa one for Christmas, then found this one when i was looking for my usual hat go to back, thought i'd try it out for a bit :)
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Re: A Description of the Improved Lighting and Materials System

Post by Redspear »

Griff wrote: Sun Jan 16, 2022 5:43 pm
Image
As it looks like no one else has said it yet... That's a(nother) great looking model Griff.

The Sidewinder was always one of my favourites and your tribute to the original distinctive shape combined with fine yet distinctive detailing works really well. Kudos.

As for the colour scheme, what were you thinking? :shock: (just kidding :P )
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Re: A Description of the Improved Lighting and Materials System

Post by Cholmondely »

Griff wrote: Mon Jan 17, 2022 12:29 pm i changed my hat for a santa one for Christmas, then found this one when i was looking for my usual hat go to back, thought i'd try it out for a bit :)
Ummm... silk or felt?
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Griff
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Re: A Description of the Improved Lighting and Materials System

Post by Griff »

thanks for the kind words Redspear, i've been picking away at it for ages, it's the first model that i've successfully 'baked' some of the highpoly details from into a normal map, i tried earlier with a cobraIII model and it was a distaster, but it seemed to work OK with this one. Plan with this is to get it looking great with Oolite's Materials then try for shader version just for the engine glows and decals and stuff

@Cholmondely
It's more like a tube of crepe paper shaped into a hat i think :D
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