Does it mean not having them is a graphic card shaders limitations?
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I seems to have understood planet lights are standard nowadays.
Asus K61ic, 4Gb RAM, Nvidia GT220M (1Gb VRAM), OpenGL renderer version: 3.3.0 ("3.3.0 NVIDIA 340.108").
No, actually planet lights are not the current default, you will have to enable them using the alpha channel of the diffuse texture of the planet. If no alpha channel exists in the diffuse texture or if it exists and is in full opacity, no planet lights will be seen.