Details, as mentioned before, tomorrow.
Thanks! and good luck with the hangover
Just thought I'd give some feedback from my short use of this oxp so far.
So far I'm really enjoying this oxp.
I removed fuel collector as it could on some planets give an unfair advantage (as the small 0.1LY top of gained whilst flying normally could render the entire tank as premium) whilst premium fuel gathered from sun skimming in another system would be turned into normal fuel by the same top up collection in a non premium fuel system.
Hope that the above made sense (and that I have understood the logic by which Star Fuel oxp works).
I think so... So the fuel collector awards fuel as if it were from the system star?
As opposed to buying from the station (as I deliberately coded that not to).
I'm a little uncertain as to what constitutes the main planet being big enough to supply premium fuel from it's sun?
I am making the assumption that this relates to the average radius of the planet (although I could be barking up the wrong tree completely). So far a planet with radius 5105 seemed to be too small but another with radius 6652 was enough to yield the premium fuel.
Yep, if you peek at the code snippet above you can probably find the threshold value.
My concern is that at present there is no indication whether or not a sun will yield premium fuel until you start to sun skim. This would make planning for someone in a slow ship impossible at present, maybe the planets F7 page could have an entry to show whether premium fuel is present or not.
Yeah... I was unsure whether or not to make it explicit as a bit of experimentation or even blind luck could be rewarding.
But now that the relevant bit of code is up on the first page it's there for everyone to see.
Deliberately it is based upon planet radius as that shows up numerically on f7 and graphically on f6.
I think the idea of a different exhaust colour whilst injectors being used would be really good.
Saving that for Equipment by Ship Class, which I am still working on, honest!
Another thing which could be considered is that if premium fuel gives double the speed when used with injectors, could it also yield some benefit in witchspace travel.
I'm not suggesting that it should allow you to travel further than 7.0 LY but that maybe less fuel is used - this would help larger, slow ships as more fuel would be kept after coming out of witchspace to help keep them out of trouble (especially on longer jumps).
I thought about this but there are, to my mind at least, too many reasons not to:
- Double injector bonus is already not too shabby
- There are other oxp's that do this
- It would further reduce the need to sunskim in the first place, defeating the main purpose of the oxp
Hope my comments / ideas / ramblings are of some use.
Keep up the good work.
Definitely, and thanks