Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Redspear
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Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

After some investigation and trial and error here, I've had a go at resizing and also reattributing (energy banks, recharge rates, pitch and roll rates etc.) for the core shipset.

The new values are calculated by formula based on primary sources including the original elite manual, Ian Bells' preparatory notes for the manual and game data from the BBC and C64 versions of Elite (both programmed by the original authors).

Resizing has knock on effects of course and I'm perhaps of above average experience in that regard but one step at a time. The oxp is done I'm just checking for errors (like the one I found where I'd mixed up the speeds for the worm and one of the vipers :mrgreen: )

Meanwhile, a little preview of some of the ship sizes. All ships are shown at approx 5km distance...

The anaconda. Both it and the station remain unchanged but are here for comparison
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Orbital shuttle. Considerably larger and granted it's elite cargo capacity of 60 TC.
Image


Python and viper. the python has been slighty enlarged here but is still fairly small at 5km distance (about 1/3 of beam laser range)
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The worm. To the right of the crosshairs and visually about the same size as the thargon although more box-like.
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Krait and boa. Although the former has been shrunk significantly and the latter inceased fractionally I don't think that the 10TC fighter looks too small next to the 125TC freighter, do you?
Image



Laser ranges and speed changes can compensate for smaller ships but it's more complicated than that in that some ships are smaller than before while others are larger and therefore smaller or larger targets than before. So how to represent something like current gameplay with different ships?

One way would be to give smaller ships reduced laser ranges. They'd still be harder to hit but then in a larger ship you'd have more opportunity with greater weaopn range. I'm well aware that there's much more too it than that as I'm in familiar teritory here. The 'solutions' to these 'problems' may not even make it into this oxp but I'll include them in something or other sooner or later.

Anyway, coming soon...
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

v1.0 should now be available from the download manager.

More to come, especially in terms of oxp compatability but main benefit fo me is that it seperates sytem rescaling entirely from ship rescaling, meaning that several of my other oxp are now freed up from trying top accommodate both.

Warning: this will reduce the Cobra mk III's speed to 0.28LM.

This made sense to me when I first saw it in Angus Duggan's Elite-A (the fer-de-lance should be the fater of the two I thought) but I was surprised to find it in the C64 ship stats... Sure, there's the masslock issue but there are several oxps to couter that, 3 of which I've written myself (with all of those being cumulative in effect).

Smaller ships will likely be harder to hit but more fragile than before.

I'm hopeful that there'll be more to come in terms of updating the set to the imagined 3225 date.
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Cholmondely »

Redspear wrote: Fri Jul 16, 2021 9:56 pm ... Sure, there's the masslock issue but there are several oxps to counter that, 3 of which I've written myself (with all of those being cumulative in effect).
Are these the three you mean?

Masslock Compensator
Power To Engines?
Traffic Redistributer
Last edited by Cholmondely on Sun Jul 18, 2021 10:35 am, edited 2 times in total.
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Cholmondely »

Redspear wrote: Fri Jul 16, 2021 9:56 pm v1.0 should now be available from the download manager.
Redspear: I've put up a wiki page for you to hack to death!

http://wiki.alioth.net/index.php/Jane%2 ... ic_Shipset
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Cholmondely wrote: Sun Jul 18, 2021 9:59 am Are these the three you mean?

Masslock Compensator
Power To Engines?
Traffic Redistributer
Yeah. Then there's variable masslock and synchronised torus both of which do their thing. I must try the latter again as it's the one that adds a gameplay element (I suppose power to engines does too, sort of...)

Cholmondely wrote: Sun Jul 18, 2021 10:33 am Redspear: I've put up a wiki page for you to hack to death!
Busy as ever I see :)

Thanks, I will need to change a few things on there but you've saved me quite a bit of time when it comes to it.
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Re: Jane's Galactic Shipset (6th ed. 3225 pub.) OXP

Post by Redspear »

Redspear wrote: Mon Jul 12, 2021 12:36 am Resizing has knock on effects of course...
Speaking of which, one of the less obvious ones is that smaller ships with less energy make the pulse laser more useful vs the smaller vessels.

Problem iused to be that you'd have to hit them several (sometimes many) times with a pulse laser, all the while taking return fire from their pals. Now the hard part is targeting them but once you get good at that then you should find that they're much more fragile.

Therefore the initial stumbling block is more about skill than armament.

This is potentially good news in terms of gameplay at both extremes of the player's equipment progression.
"With our thoughts, we make the world" :-) - - - Game too slow for you? Masslock Compensators - - - Trouble getting out of trouble? Indestructible Injectors
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