Recovering "Lost" OXPs

General discussion for players of Oolite.

Moderators: another_commander, winston

dybal
---- E L I T E ----
---- E L I T E ----
Posts: 466
Joined: Mon Feb 10, 2020 12:47 pm

Re: Recovering "Lost" OXPs

Post by dybal »

[EliteWiki] Flying Dutchman OXP v1.7 available on the Expansion Manager and here, index at first post updated.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »


Update of GalTech Escort Fighter (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here: GalTech Escort Fighter Fix

Warning:
Since Version 1.00 and Version 1.10 got different authors I would suggest to uninstall 1.00 before installing 1.10


Overview
========

This GalTech Escort Fighter package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.

Fixes
=====

changed "optional_equipment" to correct price calculation in shipyards (shipyard.plist)

added shiplibrary.plist to replace the obsolete demoships.plist

equalized the boosted fore lasers

some small modifications at the model

Upgrades
========

changed fore lasers to "multiply" (shipdata.plist)

improved the energy banks to 5 and 6 (police)

merged all ship-scripts into one, this scrip is handling messages, death actions (including escape pods),
and some new features

included a normal map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)

included "gloss"

New Features
============

As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:

reduced the spin time for hyperspace jumps to 5 (shipdata.plist)

added some groups with the roles pirate-medium-fighter, hunter-medium and police(0.50) (shipdata.plist)

races, ranks and various descriptions for rescued crew members (script)

included "explosive shrapnels", "burning quirium fuel" and "ship debris" to the ship explosions,
all part of Montanas Resource Pack 01 OXP (script)

changed the assignment of cargo pods (script)

assigned GalTech escape pods to the ships (slightly redesigned)

Credits
=======

original work and escape pods: Shipbuilder

Dependencies
============

to work correct this pack needs to install Montanas Resource Pack 01 OXP (minimum V 0.51) as well

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 1.00:
basic fix

V 1.10:
fix with upgrades and new features

Comments, suggestions and error reports are, like always, welcome. :wink:
Last edited by montana05 on Sun Nov 29, 2020 10:21 am, edited 2 times in total.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »


Restore of Colonial Viper Mark I now available on the expansion manager or additionally here:Colonial Viper Mark I Restore


History
=======

3 month ago Dybal and I decided to try to restore OXP's with unavailable download links. While we succeeded
with most of the ships of GalTech until today we weren't able to find the original of the Colonial Viper Mark I.
Therefore I decided to create a "Restore" which, based on the information's from the wiki, should be as close as
possible to the original. However, similar to my "Fixes", it is based on the current Oolite release and does include
some improvements.

The wiki page of the original could be viewed here: Colonial Viper Mark 1

Overview
========

Shipbuilders Colonial Viper Mark I is based on the Colonial Viper of the original series of Battlestar Galactica.
Further information's on the initial ship could be found at Viper (TOS)

Modifications
============

Following the design of Battlestar Galactica I removed the hyperdrive but improved the single laser to 2x fore mounts.
Please notice that, similar to Shipbuilders version, no missiles, cargo space, and fuel scoops are available.

However, another variant exists, the Colonial Viper Mark I-S. This ship is equipped with a hyperdrive and fuel scoops
but can't be upgraded with a Naval Energy Unit or a Military Shield Enhancement.

A ship-script is handling the crew (1 person) and the ship's destruction. An explosion is now more dangerous in close
range but also more profitable by leaving some debris and an ejected pilot behind.

Credits
======

original work: Shipbuilder
Colonial Viper Mark I: Norby (model, diffuse and emission map, plus various details all obtained from Fighters.OXP)

Dependencies
============

to work correct this pack needs to install Montanas Resource Pack 01 OXP (minimum V 0.51) as well

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 0.50:
first release

Comments, suggestions and error reports are, like always, welcome. :wink:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

phkb wrote: Thu Sep 17, 2020 7:48 am It's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working.
I finally had time to have a look at Vector, while the ships are working fine the mission is broken, the station is also facing some problems but for that I need to look deeper. Since the entire OXP is impressive a complete fix (if possible) would take time. Therefore I plan to extract the ships only and include them in a new OXP.

Btw, Dybal, I think you didn't include Vector in our list. :wink:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
dybal
---- E L I T E ----
---- E L I T E ----
Posts: 466
Joined: Mon Feb 10, 2020 12:47 pm

Re: Recovering "Lost" OXPs

Post by dybal »

It was already in the Expansion Manager, but I will include it in the "waiting re-write" list.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

dybal wrote: Mon Nov 30, 2020 12:14 am It was already in the Expansion Manager
My bad, I missed that. Please include my Colonial Viper Restore as well. :)
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Wed Sep 16, 2020 5:10 pm If it is any help, I came across an old thread mentioning 3 missile .oxps:
MilitaryMissile.oxp
I was able to get a copy of the military missiles, will check the license and upload later today.

Edit-1:
As I expected there is no license so instead of uploading the original and later an override, I better do a remake. After some testing hopefully available tomorrow.

Edit-2:
Somehow I missed Military Missile before, it's mentioned on the Dragon Ships OXP. :oops: However, my remake is already in the testing phase so I will publish it as the next version of the Military Missile. :lol:

Edit-3:
Now available on the expansion manager and additionally here: Military Missile G1. The original archive (link at Edit-2) still is active. On the wiki the information page now could be found here: Military Missile.
Last edited by montana05 on Thu Dec 03, 2020 11:43 am, edited 1 time in total.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

Once again a call to the community, does anybody still have a copy of the Naval Torpedo ? Published 2011 so it's a while. :roll:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
DGill
Deadly
Deadly
Posts: 184
Joined: Thu Jan 01, 2009 9:45 am

Re: Recovering "Lost" OXPs

Post by DGill »

Yes, I have a copy of Naval Torpedo, but don't know how to make it available.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

DGill wrote: Wed Dec 02, 2020 3:11 pm Yes, I have a copy of Naval Torpedo, but don't know how to make it available.
Thank you a lot for your help, fortunately, I received another copy this morning. Like always I intend to have a look at it and then either improve it or upload it straight to the expansion manager. Thanks again. :)
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
dybal
---- E L I T E ----
---- E L I T E ----
Posts: 466
Joined: Mon Feb 10, 2020 12:47 pm

Re: Recovering "Lost" OXPs

Post by dybal »

Cholmondely wrote: Thu Nov 26, 2020 2:07 pm Fair enough!

What about this one: [Release] Technical reference library OXP 1.0.1: http://www.aegidian.org/bb/viewtopic.php?f=4&t=13848
and also here: http://wiki.alioth.net/index.php/Techni ... ce_Library
Spara is OK with it, so [EliteWiki] Technical Reference Library OXP is available on the Expansion Manager and here.
User avatar
Cholmondely
Wiki Wizard
Wiki Wizard
Posts: 824
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of Her Most Britannic Majesty
Contact:

Re: Recovering "Lost" OXPs

Post by Cholmondely »

Our wiki has the following page:

Pages in category "Broken OXPs"

The following 12 pages are in this category, out of 12 total.
A
ADCK's Behemoths
Amen Bricks Megaships

C
Cataclysm OXP
Clear Skies OXP

E
External Views OXP

I
In-System Market Restore

J
JavaScript test OXP

L
Localhero OXP

O
Orb

P
Personalities OXP

R
Realistic Shipyards (Lestradae's famous utopian attempt to harmonise all the ship OXPs)

S
Shady Billboards OXP
Are there any OXPs which should be added to this list?
I understand from the comments above that Assassins.oxp & Vector.oxp should be included. But are there any others?
Denizen of the Dark and Dismal Deserts of Digebiti.

Milo wrote Dancing the Gavotte
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

Cholmondely wrote: Mon Dec 14, 2020 9:59 pm Our wiki has the following page:
Pages in category "Broken OXPs"

Are there any OXPs which should be added to this list?
I understand from the comments above that Assassins.oxp & Vector.oxp should be included. But are there any others?
Well, Isis Interstellar got some ships which I would not consider broken (not yet) but damaged. However, since I intend to publish fixes for all OXP's in the package as soon as I have time there is no real need to include them in the list.
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:
User avatar
Cholmondely
Wiki Wizard
Wiki Wizard
Posts: 824
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of Her Most Britannic Majesty
Contact:

Re: Recovering "Lost" OXPs

Post by Cholmondely »

Denizen of the Dark and Dismal Deserts of Digebiti.

Milo wrote Dancing the Gavotte
Post Reply